Particle_Man
Explorer
Is it just me or does the Duelist not work as advertised? On the one hand, if you do without armour, you seem to be giving up a lot more than you are getting. (You get +Int bonus to AC, double your Mobility feat AC for Aoo's due to movement, and get +2 to reflex save). Oh, and you can get precise strike while in armour, if you give up a shield and keep your hand free. But the AC bonus of even moderately magical armour would seem to outweigh the AC bonus you gain, except perhaps for cases where mobility comes into question (and when it comes to higher levels, magical armour would likely be better even then).
On the other hand, one could wear full plate and gain the other abilities of the duelist, including the super AC bonus for fighting defensively (+7 to +10, on top of other defensive bonuses!). I think a strong enough fighter would do better to fight with a two-handed weapon for the extra strength bonus to damage than rely on precise strike, or else, if one wants to be defensive, could use a shield.
If one is a dwarf, one can even tumble in full plate, thus taking advantage of some aspects of that acrobatic charge ability.
But then, we seem to have left the concept of duelist behind, (as a lightly armoured, intelligent fighter). So why does the duelist work so much better outside of its own concept? That seems weird to me.
I was trying to see if it mixed well with other non-fighter classes. Rogue maybe, but I think the rogue perks outweigh the duelist ones, and rogues can wear mithral shirts and use masterwork bucklers.
Wizards at least use their INT bonuses, but duelist does not allow them to increase spellcaster level. EK would be a much better bet for the wizard.
Monks might work, but this splits the ac bonus to three stats (maybe good, maybe bad), and more relevantly, the monks hands are not piercing and so don't work with precise strike.
I don't want to sound an alarm on duelist. I am sure I am missing something. But what am I missing? Why does the duelist not work as advertised, and work better going the heavily armoured dwarf route?
On the other hand, one could wear full plate and gain the other abilities of the duelist, including the super AC bonus for fighting defensively (+7 to +10, on top of other defensive bonuses!). I think a strong enough fighter would do better to fight with a two-handed weapon for the extra strength bonus to damage than rely on precise strike, or else, if one wants to be defensive, could use a shield.
If one is a dwarf, one can even tumble in full plate, thus taking advantage of some aspects of that acrobatic charge ability.
But then, we seem to have left the concept of duelist behind, (as a lightly armoured, intelligent fighter). So why does the duelist work so much better outside of its own concept? That seems weird to me.
I was trying to see if it mixed well with other non-fighter classes. Rogue maybe, but I think the rogue perks outweigh the duelist ones, and rogues can wear mithral shirts and use masterwork bucklers.
Wizards at least use their INT bonuses, but duelist does not allow them to increase spellcaster level. EK would be a much better bet for the wizard.
Monks might work, but this splits the ac bonus to three stats (maybe good, maybe bad), and more relevantly, the monks hands are not piercing and so don't work with precise strike.
I don't want to sound an alarm on duelist. I am sure I am missing something. But what am I missing? Why does the duelist not work as advertised, and work better going the heavily armoured dwarf route?