Reynard
aka Ian Eller
As the title says, this is a dumb idea but it might be an interesting thought experiment.
What if instead of "health" or "willpower" or whatever, Hit Points were explicit Plot Armor points? And what if once that Plot Armor is gone, your character dies? NOTE: This would be a PCs only rule.
It might look something like this: every PC starts at first level and all the normal rules apply EXCEPT each PC has 1000 HP. HP, once damaged away, never regernate or heal, even with magic. The PCs go on their regular adventures, gaining XP and leveling as per normal, except that ever dwindling pool of HP. A character that runs out of HP has run out of plot Armor. The next successful hit drop them -- forever. No resurrection allowed.
How would this work in play? What impact would it have on player behavior and the feel of PCs? What happens as the PCs gain more power but get ever closer to final death? What do you do with healing magic? Change it or just eliminate those spells? Do you still use temporary HP?
What if instead of "health" or "willpower" or whatever, Hit Points were explicit Plot Armor points? And what if once that Plot Armor is gone, your character dies? NOTE: This would be a PCs only rule.
It might look something like this: every PC starts at first level and all the normal rules apply EXCEPT each PC has 1000 HP. HP, once damaged away, never regernate or heal, even with magic. The PCs go on their regular adventures, gaining XP and leveling as per normal, except that ever dwindling pool of HP. A character that runs out of HP has run out of plot Armor. The next successful hit drop them -- forever. No resurrection allowed.
How would this work in play? What impact would it have on player behavior and the feel of PCs? What happens as the PCs gain more power but get ever closer to final death? What do you do with healing magic? Change it or just eliminate those spells? Do you still use temporary HP?