If we can't agree that most DMs run the game the "correct" way, the way it was intended, and that that way is through partnership and cooperation between DMs and players to make the game fun, then we aren't going to agree on anything.
I know know it is in quotes, but I think there are multiple correct ways to play the game, albeit i think DnD does have a default in terms of being DM driven, and only a few incorrect.
I agree that there are few bad DMs.
Ultimately, I think there are 3 general scenarios:
1. The DM and players are in alignment on how want to play, whether DM driven or more player authored, whether sandbox or adventure path, whether middle ages or modern, whether races limited or not
When all in agreement and play goes as agreed, everyone happy, outside of potential capability shortfalls of participants.
2. DM and players arent in agreement - something has to give, and I tend to favour it being the players having to give ultimately if they want DM to run game, as DM running game. Ultimately if no compromise or giving in as such possible, then game can't continue.
3. DM and players are nominally in agreement, but in play not. E.g. DM says will be sandbox and players can choose to do what they want, but in practice DM keeps saying no. Or player says they are eager to play a pirate based game, but then keeps trying to push to go inland to set up camp near a mountain or the like. This is where I think incorrect play comes about, as a participant is not being true to what agreed to.
And ultimately I think 3 is rare, or at least I hope so
