dumb premise for a game - Medieval Aliens

Still best Thor
 

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In an earlier echo of the Millennium Bug worries of 1999, there was considerable angst in Europe as 1000 CE approached, in terms of the return of Christ, end of the earth and everything between. In reality, nothing happened of course, but what if it did?
The year 1000 CE makes a great premise for a campaign based on something actually occurring; demons walking the earth, aliens landing or whatever.

The Papacy is corrupt and chaotic, with the colourfully-named Rule of Harlots period, Aethelraed Unraed is King of England, the Vikings are very much alive and kicking, and Emma of Normandy is a teenage girl. And that's just for starters. Figure in a necromancer raising undead Roman legions and you have a wild ride!
 

I'd go full alien influence on humanity here and make them the reason the Roman Empire was so successful. All those great Roman structures, their economy, and military prowess are only possible because of alien influences.

In the past, or the future?

I'm imagining angsty teenagers dressed in black trashing an H&M superstore. In Rome.

Absolutely in the future!!! lol!
There’s a John Waters movie somewhere in there.
 


Have I got a game for you!

 



For. Wildly different sort of story, there’s Eifelheim, by Michael Flynn. It has two storylines. In the modern day, an interdisciplinary research group pokes at the mystery of how one particular German town got isolated just before the Black Death. The other takes place in the 1340s, as we see what happened to that town when an alien spaceship materialized there.

Fair warning: it’s a tragedy. And not one with cartoon stock villains. The audiobook excels, with the reader keeping everything the aliens say to humans absolutely flat, since their translation decides don’t do any emotional shading. Hearing them they ways really helps the listener grasp why some crucial misunderstandings happen.
 


For. Wildly different sort of story, there’s Eifelheim, by Michael Flynn. It has two storylines. In the modern day, an interdisciplinary research group pokes at the mystery of how one particular German town got isolated just before the Black Death. The other takes place in the 1340s, as we see what happened to that town when an alien spaceship materialized there.

Fair warning: it’s a tragedy. And not one with cartoon stock villains. The audiobook excels, with the reader keeping everything the aliens say to humans absolutely flat, since their translation decides don’t do any emotional shading. Hearing them they ways really helps the listener grasp why some crucial misunderstandings happen.
I remember reading the short-story version in Analog and liking it - in part because it lacked a 1340s storyline. It was just the future timeline where "Aliens crash-landed in 1340s Germany, died and were buried there, and we're just now (re)discovering this." When the expanded novelized version came out, I knew I wouldn't like it, didn't want my appreciation of the short story ruined, and so didn't buy and read it.
 

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