Hmmm, I wrote the adventure and apparently I did forget the boars, since they aren't even in my manuscript.Ranes said:I just took a look at this and the first thing I realised was that somehow, I had neglected to read the adventure earlier.
The cabin is EL8. That seems more than reasonable for Remus and his five associates, let alone wild animals. However, the players' description of the area refers only to 'several large boars', yet the 'Scaling the Adventure' sidebar suggests adding a couple more boars, one of them a dire boar to the cabin, if the players are 8-9th level.
I would suggest a default of 1d3+3boars is enough to exploit their tactical value to Remus (as outlined the second paragraph of the 'creatures' entry for C4).
This is pretty close to my experience as well. 1st-level rogues just aren't much of a threat to any party, with one poor attack for little damage. They may be able to flank, but being that close means that one even glancing blow will take them down. The boars on the other hand can tear your players a new one, especially when they are joined by a wereboar rogue.Trellian said:The rogues won't pose much of a problem to them, so I think 4 boars should do just fine. The real problem would be Remus, as my players haven't met anyone in 3,5 with DR. They probably think its all right with magic weapons. I suspect they will have to retreat the first time in order to purchase a silver weapon
!
Well, Forest of Blood is from a few issues back.LGodamus said:sure wish i had the new issue of dungeon![]()