Dungeon #117 has arrived


log in or register to remove this ad


Just got #117 and it is one of the best Dugeon mags. i have had, i love the city backdrop and all the other useful articles! Great job - i alos like the fact that Eric is taking it in a new direction- I.E centered around campaign building.
 

Hi-

Not to be a stick in the mud, but I have really been really dissappointed with Dungeon magazine of late, everything is just so cartoony, the art work, the dungeons, the city layouts. The adventures are pretty much the same, with a mad max feel. If anybody has the old dungeon magazine like 63, look at it and compare. Granted the art is B&W but it still conveyed the same feelings plus it has Tony Diterlizzi doing the art! These new dungeon magazines are just not my cup of tea, they strike me as too cyberpunky like.

Of course having seen the submission guide lines, it seems very restrictive on what can and can not be submitted.


Scott
 

Piratecat said:
Flumphs? It's official -- I'm renewing my subscription. I love you guys.
If memory serves, before you settled upon the name "Defenders of Daybreak" weren't you planning to call your adventuring team "Peanut Butter and Flumph" ?
 
Last edited:

I've been quite pleased with the content of the revamped Dungeon magazine. I especially like the campaign helpers stuff at the back; very useful.

I'm a subscriber and I too get it later than my FLGS. What's up with that?
 

Doomed Battalions said:
Not to be a stick in the mud, but I have really been really dissappointed with Dungeon magazine of late, everything is just so cartoony, the art work, the dungeons, the city layouts. The adventures are pretty much the same, with a mad max feel. If anybody has the old dungeon magazine like 63, look at it and compare. Granted the art is B&W but it still conveyed the same feelings plus it has Tony Diterlizzi doing the art! These new dungeon magazines are just not my cup of tea, they strike me as too cyberpunky like.

Wierd... want to give some examples? Mostly it's seemed to me to be going back to a more old school feel, esp. considering issues ike 112.

Personally I think peole over state the importance of art in overall feel.
 
Last edited:

Olive said:
Wierd... want to give some examples? Mostly it's seemed to me to be going back to a more old school feel, esp. considering issues ike 112.

Personally I think peole over state the importance of art in overall feel.

I look at the new dungeon adventures and there nothing really epic about them. Nothing heroic, Dungeon is just plain gross, let me as the DM convey how gross an encounter is, I dont need comic book art to convey someones head and spine being seperated from thier body IE pg 58 from Dungeon 107. I mean all the recent issues of Dungeon seem bent on graphic violence. Look at 116 pg 18, the "heros" look like cyberpunks, not adventurers.
Then I look at lets say issue 12 and lots of text with cool B&W pic's of hero's actually looking like hero's, see the adventure "Scepter of the Underworld" for really cool drawings.
I know alot of people here enjoy the new Dungeon, I do also to a certain extent, but I would much prefer that the management tone down the violent and cyberpunk content.
I would also wish that Dungeon went back to its old cardstock covers and nonshiny paper stock, in 160 degree heat, all my dungeons fell apart when I was in Iraq. My dragons fell apart too. Anyway, since I have been back, I managed to replace what has fallen apart since then.


Scott
 

thalmin said:
Istivin: City of Shadows by Greg A. Vaughan & Erik Mona. At the heart of a tragic western kingdom is star-crossed Istivin, a city haunted by demonic pacts, devious darkelves, and worse. A complete urban dark fantasy mini-setting for all D&D campaigns. About 12 pages, including two 1/2-page maps.
This is great! What wonderful timing. I needed a backdrop for the module that I began last Sunday and got the issue in the mail just a few days before. Istivin works perfectly! When this module wraps up I'll then be able to pivot into one of the ones from this trilogy of modules!
 

The content, especially in the current issue, has vastly improved. I have almost every one of the Dungeon magazines, and i look through them frequently for ideas and the old days were not necessarily the glory days. There are many adventures that were cartoony, lots of content that were not even D&D related (with a smaller page count at the time) and there were many adventures that were not "inspired".

For example, with the Istivin back drop i have just enough info to flesh out lots of adventures and campaign - there were not that many from the past( the "city of ghouls " does come to mind) that has the breadth and scope of what is in the issues currently when it comes to campaign building. As for Art? it never has really mattered to me one way or the other - give me pics of NPCs and hand outs - thats all i care about.
 

Remove ads

Top