James Jacobs said:The ultraloth in MM3 is fine, it's just underpowered. Advancing it works fine. Not so with the arcanaloth. It's base stats and powers don't scale properly by adding Hit Dice, and it was 3.0 as well (unlike the ultraloth). So the arcanaloth in in the latest Dungeon is indeed a fully revised creature. It's also one with several class levels, so I'm afraid you'll have to do some reverse engineering to refine it back down to its base stats. For now. Chances are near 100% that I'll be able to put the updated arcanaloth stat block sans class levels in an upcoming issue.
Shroomy said:Bump, still wondering what is going to appear in 145,![]()
I believe Koprus were statted for v.3.5 in the Shackled City AP. There is also one in Tides of Dread in Dungeon #143, but it also has Druid levels so it would require some reverse engineering to get back to the base monster.Kheti sa-Menik said:Are stats for the Kopru presented? Some fleshing out? I know they are in MM2, but has there ever been a 3.5 update/treatment of these underused creatures?
Kheti sa-Menik said:Are stats for the Kopru presented? Some fleshing out? I know they are in MM2, but has there ever been a 3.5 update/treatment of these underused creatures?
Shade said: