Sholari
First Post
I don't see how Dungeon can be in that much jeopordy when you compare it to a company publishing individual game modules. Unlike modules it has a locked-in subscriber base that minimizes its demand risk i.e. they can plan on at least a certain number of modules selling a month. Because there is more consistency in demand, retailers would be a lot more likely to carry it in inventory. It has income from other advertisers which modules do not have. It probably sells at a higher volume than an individual game module which would most likely lower production costs. Plus, you have the economic advantage of bundling several adventures together. I just do not see how Dungeon can be a money losing proposition when there are modules out there making money. I also do not see how bundling Dungeon to Poly is the only solution that can make both magazines viable. There is a full spectrum of strategies that could be employed to make the magazines profitable. Why is bundling two very different magazines together the only one?
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