2 cents
I have been a subscriber since Dragon #60. This puts me before the time of Dungeon, so I have gotten that since #1.
I consider the two issues of Dungeon I get now across any two months to be the equivalent of one "old issue" of Dungeon since that's how often I used to get it.
#82 - 91 pages (this is MY page count, which stops at the last page of the last of the adventure content) with 4 adventures, 3 of which were top notch
#83 - 94 pages with 5 adventures, only 4 were useful
#84 - 144 pages with 5 adventures, all superb, especially The Harowing (one of the best Dungeon adventures of all time), and Demonclaw, and The Dying of Light -- overall maybe the best Dungeon ever RE: content quality
#85 - 95 pages with 3 adv (2 of them really good) and 1 side trek
#86 - 111 pages with 4 worthless adv; page count jump, quality DIP!
#87 - 134 pages with 5 adv, including the superb adv Glacier Season; plus a CD of 2 adv (albeit not so good)
#88 - 107 pages with 4 adv, 2 of them pretty good
#89 - 104 pages with 5 adv including the great Headless
#90 - my issue is suddenly bulky, for Poly is on the scene. I don't like Poly. It's worthless. I have never gotten anything useful from it. It wastes my time. The Dungeon side is all I care about, and that has 104 pages with 4 imaginative adv and 1 crit threat. The inclusion of Poly was overall not an issue. (heh pun)
#91 - 109 pages with 4 adv (including the always lovable Challenge of Champions), 2 crit threats, and 2 side treks. It was pretty meaty, though overall not the best material I have seen.
#92 - 106 pages with 3 adv (including the great Razing of Redshore, and Interlopers of Ruun-Khazai), plus 1 crit threat and 1 side trek
#93 - 100 pages with 3 adv (including the good Storm Lord's Keep), 1 crit threat, and 1 side trek
#92

- 92 pages with 4 adv (one really good), 2 crit threats, and 1 side trek; page count dip again -- seems like the days of #86-#93 are over; we are back to pre-#86 counts
#95 - 97 pages with 3 adv (including the not-so-mature-it-needed-to-be-sealed Porphyry House Horror), 2 crit threats, and 1 side trek
#96 - 88 pages (huh?) with 3 lame adventures, 1 crit threat, and 1 side trek; what happened to my Dungeon? Where was the quality... the pages...? This is THREE lame issue in a row; six months of dribble.
#97 - 115 pages with 3 adv (including the start of Shackled City - GREAT IDEA), 1 crit threat, and 1 side trek; ok, this was a better 2 months than last issue
And now we must combine issue to truly compare them. I would not mind receiving 1/2 the content twice as often.
#98/99 - 128 pages with 3 adv (including Shackled City #2), 2 crit threats, and 2 side treks
The first pair don't seem so bad, and that's all we have to go on. #100 is a special case, not to be repeated any time soon. I'll skip comparisons to that one.
In summary, I think it's possible I am receiving 1/2 the content of the previous year but twice as often, so I am ok with my Dungeon subscription for now. Then again, I wish it were the quality and quantity of the #84 and #87 days, with 5 imaginative adventures each. I have not been affected by any price changes, and you have to expect inflation over time anyway. I wish Poly were killed though if that would lower the price. As I said, Poly's worthless.
So... here is what you do...
*Kill Poly.
*Lower the price.
*Set the page count (by MY standards, stated above) to 60-ish per issue
*Publish 2 adventures per issue.
*Publish one of the following per issue:
...*1 side trek and 1 crit threat
...*2 critical threats
*1 map of mystery.
*Keep the full-page artwork that faces each adventure. Art is often as good as content to me.
*Include "aids" more often then you do now (I scan them and print them with a color printer, as more and more readers/DMs probably do these days)
--Bob