Treebore said:What I find humorous is that a lot of the problems that people are having with Dungeon are the same problems I am having with 3.5. A lot of people are dumping Dungeon, but justify the same marketing tactics for 3.5? Very curious.
Treebore said:What I find humorous is that a lot of the problems that people are having with Dungeon are the same problems I am having with 3.5. A lot of people are dumping Dungeon, but justify the same marketing tactics for 3.5? Very curious.
tmaaas said:
With any issue I suspect you'll find people who both love it and hate it. Overall, #100 has been highly praised, but not by everybody (as Iron_Chef shows, and his opinions are as valid as any other individual's).
Iron_Chef said:I think an ideal mix of adventures would contain the following (here I'm trying to be helpful rather than "bitter" as someone else suggested):
1. Two low level adventures (1-3)
2. Two mid-level adventures (4-8)
3. One high level adventure (9-12 is my idea of "high")
Run higher level adventures (13-up) every other issue.
Make an effort to publish political and other role-playing encouraging adventures instead of just hack-n-slash dungeon crawls at least once every other issue.
Limit dragon villains and uber "save the world" epics to once or twice a year.
Things to be removed: Critical Threats, all comics, LGJ and Poly.
Andy_Collins said:(Personally, I'd put LGJ back into Dragon, since that's the magazine that most average D&D players are drawn to, but I understand that the historical affiliation between Poly and the RPGA membership is probably a tough one to sever.)
Disagree with you on the sentiment of that...if anything, Dragon has provided far more support in the past (but not in recent years) for non-D&D RPGs than Dungeon ever has. It appears that Dungeon's having to make the compromise into non-D&D material simply because it's less popular, and can't stand alone anymore.Personally, I'd put LGJ back into Dragon, since that's the magazine that most average D&D players are drawn to
Erm, don't really agree with that. Some folks dislike FR because of overkill on the detail.LGJ is nearly worthless, as Greyhawk will never receive the depth of support of FR, thus making most of it useless
Well, GH aside, I think a D&D adventure/generic D&D setting material magazine would be superior to something setting-specific, but without a setting to "hang" setting material off, you end up with lesser quality material (IMO), but if you do hang it off a specific setting, you get people complaining that it's not for their setting (despite the fact that D&D in general is so darn generic that you can lift Dragonlance stuff into Birthright into FR into GH almost whole cloth and not raise an eyebrow) so perhaps it's inevitable that this will never happen.I mean, who plays Greyhawk anymore, and more specifically, who likes the horrible changes made to the setting during/since 2e's Greyhawk Wars? Not me, not my group. All the rotten changes TSR and then WoTC/RPGA made to the setting permanently soured us on ever using it again, and we really loved this setting when it came out.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.