If you say "Willie Walsh" enough times, he's going to show up...
Asflag's Unintentional Emporium (issue #36) - What happens when a wizard who was keeping over a dozen specimens from the Fiend Folio in his home dies? FUN! FUN! FUN!
I wrote that one because I thought that most Fiend Folio monsters tended to be overlooked. Plus, of course, I wanted to know the consequences of what happens to a wizard's home when he goes "Whoops!" and then Poof!
Nine-tenths of the Law -- Willie Walsh -- Great for confusing PCs due to the unique nature of the bad guy. And really anything by Willie Walsh.
I always liked the idea of misdirection and confusion, not just tricking the PCs, but getting the NPCs into a bind. In "The White Boar of Kilfay", for example, the avatar of the Celtic deities sent to wreak revenge on an NPC is a giant boar. Looks good in theory, but he can't turn doorknobs! Doh!
Mr. Noah is right - Willie Walsh wrtoe some the best and most creative adventures for Dungeon and had some of the best NPCs.
Thank you kindly. The editors when I was writing had a strong view that adventures shouldn't be dungeon crawls, and had to have interesting characters. "Interesting" to me meant they should be human -- in the sense of being recognisable as fallible or funny. Games should be fun. It took ages sometimes to explain by letter all the motivations behind a character's actions to the editor.
As for Asflags Emporium, I tried running that one and it nearly crashed the campaign. I pronounced the 's' as in 'Sam' instead of as in 'chasm'. After that, my players kept asking if his symbol was flying (a picture of a butt, on a flag). He was never taken seriously after that, and hence, niether was his keep.
How did you pronounce "Pakkililirr"...?! (#52). I've had a couple of games that went downhill pretty quickly cos someone picked on a character name too. I've found a punch in the eye normally puts things back on track.
If you really want to torture your players run all the "Dovedale" adventures, anything containing hobbits or fey and anything by Willie Walsh. While some of these modules are quite good, I have discovered players hate them for their "cute" tone. It drives them insane! Ia Ia Cthulu Fhtagn!!!!
"Lenny O'Brien's Pot o' Gold" (#4) by J. Lee Cunningham and "Huddle Farm" (#12) by Yours Truly caused many a groan around a gaming table. I loved "Dovedale" (#46) by Ted Zuvich and used it as the start of a miniature, low-level campaign. Adventures where monsters are given personalities the PCs can interact with are often intriguing.
One of my all-time favourites in this vein was "The Standing Stones of Sundown" (#25) by Paul May, which, when my group played it, developed an afterlife when an NPC from the successful conclusion of the adventure (not giving away the plot here, of course) joined the PC party as a DM-run NPC.
One of my own "misdirection" scenarios that I most liked infuriating the power-players with was "Pearlman's Curiosity" (#32). If anyone recollects playing that one, please post here... I'd love to hear how it went.