Dungeon Adventure Path: Life's Bazaar

Status
Not open for further replies.
"Hey! I'm here to help, but if you think all I'm usefull for is opening doors then you can go open them yourself! Yes, I know we have a problem that none of us is able to remove traps, but that doesn't mean we run around carelessly." Cassandra snarls at Carrach, standing with her arms crossed over each other in front of her chest.
 

log in or register to remove this ad

"Oh, really?," Carrach replies mockingly.

"Let me tell you something: We," indicating Qoll, Rothgar and Sando with a wave of his hand, "are here to rescue the kidnapped little ones, your reason for being here I do not know."

"Because of the utmost urgency of our task I was willing to deal with the 'Last Laugh' because we needed an expert on traps to avoid stumbling into one after another of them down here. You refused to help, basing that decision on their evil-ness. They, by the way, teleported you down here into a ..., how did you say that, 'trap-infested dungeon' to get rid of you. We should really call ourselves lucky to have made it to this junction, barely alive, through a multitude of devious traps on our our way in, which, rather surprisingly, is the same way you could have chosen to walk out of here without falling into a single trap."


"No, I don't trust you and the fact that you put your own interests above the safety of the little ones only cements this.

Still you might be of use to us, even if its only to open some doors."
 
Last edited:


Qoll chuckles at Sando's exclamation. It's likely the first time you've seen the priest of Wee Jas grin spontaneously.
 

"I think I may have an Inkling of what to do." Sando says. He walks out to where the letter A is and attemptsa to manipulate it. If he is succesful he will move on the the B and then C. It may be that the safety mechanism is set up that you have to go throught the alphabet in order to deactivate the traps.
 

Sando: You are not able to manipulate the letters—the glyphs have been burned into the doors.

OOC: As a reminder, so far the party has encountered "J," "Z," "A," and "D"—you've not seen a "B" or "C" as of yet.
 

Sando looks at the A and says, "Silly me. I thought these were on the masks last we were here. My mistake." He goes back to the others and awaits a decision. He realises this could take a while.
 
Last edited:

Argent Silvermage said:
Sando hears this and starts to guffaw madly. "Garl's golden suspenders! You people are idiots."

"WHAT?!" Carrach stares incredulously at the gnome.

"Have you gone mad or are you ..., err?"

Realizing that he just spoke to thin air because the little fellow was already off again, he growls and jumps out of the room to yell at Sando, where he finds him examining the door's rune:

"Hey, what about my questions? What's the meaning of this letter and why wasn't this door trapped?"
 


Sando, Vorik, Tekk: You notice that there's a diamond-shaped slot on the frame of the doors. It vaguely looks like a key-hole.

OOC: I made intelligence checks here to see who would notice. I don't think anyone checked the doors out for this sort of thing before.
 

Status
Not open for further replies.
Remove ads

Top