Vorik, Carrach, Lia: Ghelve holds his ground. "I can't help you. The kidnappings are terrible, but they're beyond my concern. I just hope that everyone returns safely."
Carrach: You feel even less inclined to believe him now. This is not, as far as you're concerned, a good answer.
Sando: You inspect the lock. It's a normal lock, well-made, but nothing too extravagant. (Open Lock check, roll 17 on 1d20, +6 Skilled, +2 Synergy with Disable Device, total of 25) After having finished inspecting the lock, you put it back on the counter, leaving Vorik and the slowly approaching Carrach to finish the conversation with Ghelve. The only way to get into the back of the shop is to somehow sneak past the shopkeeper and through the curtains behind him. It'll be tricky, but hopefully you can get past him while the others distract him. You can hear him answering Vorik's question as you start to slip by...(Move Silently +6)..., but as you're passing around the counter, a floorboard creaks. The shopkeeper turns his head towards you, "Excuse me, Master Gnome, can I help you? That part of the store is off limits to our customers. Even gnomes." From where you are behind the counter, you can see that the shopkeeper is on stilts.
OOC for Sando: The synergy applies to this check because I felt that the two skills would be working in tandem here as you analyzed the lock. Just wanted to let you know.