Rubik_the_Cube
Explorer
Greetings ENWorlders,
I've been enjoying this forum for a long time and the content has already helped me out a ton, but for the first time I have a request that I don't feel like I can mine other threads to fulfil.
I've been DMing a group since I returned from a deployment last September. It's our first 4e game and we've been having a great time with the system so far. We're at level 13 currently, having leveled quite a bit more quickly than I have in other RPGs I've run because the odds are good that someone will PCS before too long, and we all want to play from 1-30 if possible.
Where we're at in the evolving story is that the is set to help some dwarves take back their clan-hold from gnomes that pushed them out a few years back. This was a heroic tier hook I dropped that they put off for quite a while. My problem now is that I want to transition the game into paragon tier exploits, which in my mind is not crushing gnomes home-invaders. I gave them some second hand knowledge that these gnomes truck with demons to help set the stage for something bigger, but now that the stage has been set, I need to deliver on the premise.
As it stands, they're going to clear out the dwarf clan-hold, going ever deeper under ground, and what I would like from you fine folks is ideas for what each level of decent might hold. I'm would like to run each level as an encounter to help keep up the pace I'm going for. Also, the group does not enjoy exploration on the whole so it is often better if I give them thematic details during combat or skill challenges, when they're paying the most attention, rather than have them explore then fight then explore then fight.
I'm planning on making one of the upper levels a brewery, as these particular dwarves are prolific brewers. I had also thought that towards the bottom things would take on a more demonic bend, but the specifics are completely up in the air.
If you have any ideas, please send them my way, and thanks for all the ideas I've already gleaned from you all.
- RtC
I've been enjoying this forum for a long time and the content has already helped me out a ton, but for the first time I have a request that I don't feel like I can mine other threads to fulfil.
I've been DMing a group since I returned from a deployment last September. It's our first 4e game and we've been having a great time with the system so far. We're at level 13 currently, having leveled quite a bit more quickly than I have in other RPGs I've run because the odds are good that someone will PCS before too long, and we all want to play from 1-30 if possible.
Where we're at in the evolving story is that the is set to help some dwarves take back their clan-hold from gnomes that pushed them out a few years back. This was a heroic tier hook I dropped that they put off for quite a while. My problem now is that I want to transition the game into paragon tier exploits, which in my mind is not crushing gnomes home-invaders. I gave them some second hand knowledge that these gnomes truck with demons to help set the stage for something bigger, but now that the stage has been set, I need to deliver on the premise.
As it stands, they're going to clear out the dwarf clan-hold, going ever deeper under ground, and what I would like from you fine folks is ideas for what each level of decent might hold. I'm would like to run each level as an encounter to help keep up the pace I'm going for. Also, the group does not enjoy exploration on the whole so it is often better if I give them thematic details during combat or skill challenges, when they're paying the most attention, rather than have them explore then fight then explore then fight.
I'm planning on making one of the upper levels a brewery, as these particular dwarves are prolific brewers. I had also thought that towards the bottom things would take on a more demonic bend, but the specifics are completely up in the air.
If you have any ideas, please send them my way, and thanks for all the ideas I've already gleaned from you all.
- RtC