TheAuldGrump
First Post
Ranger REG said:
Here's a question I put to Dungeon readers: Why would I -- a 10-year RPG veteran whose first love is D&D -- find any value in Dungeon when I can create my own adventures tailored for my group?
(No offense intended, Chris Thomasson.)
The answers from a player of D&D from 1976 (more than 26 years! Gods, where does the time go?) , I only get it when it has something that I wouldn't have thought of, or when it serves as a how to. ( I bought the first ones out after editions 2 & 3 came out, to look at formating... as well as the issue with the Adventure Design Tips article - which really did change the way I write adventures, it never occured to me to keep a list of encounters by EL so that there would be the right proportions of challenging, easy, and deadly...)
Polyhedron adds some stuff, I bought the Gamma World issue out of sheer nostalgia. I have bought at least one other because of Poly content.
You know back when I subscribed to Dragon in the back and beyond of time they used to promise a new game with every issue... So, yeah, I guess reason 3 is nostalgia....
The Auld Grump, suddenly feeling REALLY Auld....