The question is, really, as a lot of people like only one half of the magazine right now, and as you're convinced of the qualitiy and value of poly - why don't you split it? you could use the same content as you do now! one month: 100p dungeon, next month: 100 pages Poly.
Is the reason, as someone suggested, that dungeon wasn't able to stand on its own feet anymore?
'cause in this case, I'd continue buying dungeon. I want my "old" dungeon back (I don't even need it in color), I don't want to kill dungeon.
Or is the reason that you feel that Poly couldn't stand on its own?
If this was the reason, I'd rest my case. Because you'd have to explain why you "force" dungeon readers to buy a magazine that only a minority wants.
tas.
and another thing about this can't/won't use poly argument. You seem to suggest, that everyone can use poly content for his game. after all, one can mine poly for ideas.
Fair enough. However, I could do the same with national geographic. I can use the pictures as visual props, I can use the articles for ideas and to flesh out the cultures in my campaign.
What I'm getting at is: you have a point there.
But that doesn't mean that these generic ideas that I can get anywhere are worth my money.
At the end of the day, you could sell ANYTHING and say:" well, if you can't use it for your game, your just not openminded and creative enough."
you know what I mean? It's not really a valid argument, because it misses the point: what if I prefer National Geographic for ideas? What if I'd rather spend my money on that?
THAT's the real question. I'm buying something I don't want. It's as if someone would pack together a car magazine and a TV magazine. Most people have both. Most people could use articles from either magazine. But they'd rather buy it SEPERATELY to have more choice. To be able to decide the magazine that suits their tastes best.
It's a difficult line of thought, and I fear that I didn't make myself entirely clear. I hope you understand my argument, nevertheless.