Dungeon of the Fire Opal, Part VI

Ok, the party spends the day resting.

It passes uneventfully, as does the following night.

The following includes the day's rest and the hit points regained from the following night.

I have not assumed any spell cast by the party, so choose your spells.

However, the Chauntean priest came by in the morning to help with the healing. He cast two lesser restoration spells on Murhid, healing him of 5 dex damage, and 2 cure light wounds spells on Jalon.

Ivellios still doesn't feel up to going with you this time.

Oh, and that last expedition was worth 3200 xps. That was a whole big bunch of ghouls. You can raise your level before preparing spells if you want. Don't forget to update your character in this thread. :)

Oh, and if you want to attack the babbling monk ghost, you better make a plan. :)


S) Sollir Furryfoot : Hp(21/21) 2 points of dex damage
(M) Murhid : Hp (19/21) 4 points of dexterity damage
(T) Taz : Hp (19/19),
Sheela : Hp (9/9),
(U) Ubaar : Hp (28/28), 1 points dex damage
(K) Kytess : Hp (28/28) 1 points of dex damage
(J) Jalon Odessa : Hp (24/24)

Gee, that's turning out pretty well...
 
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HeavyG said:
Oh, and if you want to attack the babbling monk ghost, you better make a plan. :)

Also, make sure to convince Kytess IC. She sees no particular reason to go back there...

Heavy - we leveled again? Really? Great! I'll update Kytess with a level of (you guessed it) fighter in a day or so.
 


reapersaurus said:
Here coes Weapon Specialization for Kytess?

Not a chance. I've been too busy with specialist feats to get Weapon Focus until just now!

I could really use the damage bonus (Str 14 hurts), but it won't happen until 6th. I think that will give me Expertise, too - I just bumped my Int to 13. :)

Also, I won't get the obvious Improved Critical until 9th (as if we'll last that long...).
 

[OOC: Thanks for clearing that up for me HG.
I've updated my character, +1 to Int, +5hp, 2 ranks into Jump, 2 ranks into Tumble (total of +7 because of synergy bonus), and monk stuff :)]

After thanking the Chauntean priest for the healing Murhid heads to the inns' counter and orders a large breakfast, then sits down at the table with a big grin on his face, somewhat stupid looking, then digs into his meal. Whilst semi-eating Murhid begins to talk "So ---- We are going to finish the ghouls off right?
From what I can recall there would still be at least four of them left, and that law talkin' ghost.
Should we bother about the ghost?
Or more importantly does anyone have an idea on how to kill it?
I'm still a little foggy, but who were those ghouls?
Dead monks?"
 

Taz is a little surprised by Murhids long speech... must be the breakfast!

“Yes, we should finish what we started. I don't want to leave the fine people here with more of these abominations to fear!”
 

"Murhid - you should eat big breakfast more! ;)

Taz - you right.
These nice-enuff townpeople not Strong enuff to fight those deadies on their own if dey get outta there...

It's up to us to make sure it safe.

Maybe Chauntean preist wanna go with us to clear out ghost?


OOC: Ubaar's gonna take a 3rd level in Cleric.
+1 to STR (duh) ;)
I'll update his stats shortly.
 

Murhid said:
"So ---- We are going to finish the ghouls off right?
From what I can recall there would still be at least four of them left, and that law talkin' ghost.
Should we bother about the ghost?
Or more importantly does anyone have an idea on how to kill it?
I'm still a little foggy, but who were those ghouls?
Dead monks?"

"Wouldn't they have left to find a more defensible home? Wait - ghosts haunt the place they died, right? Doesn't that mean the ghost won't bother the townsfolk?"

(Kytess obviously hasn't dealt with undead before...)
 

CRGreathouse said:
Wait - ghosts haunt the place they died, right? Doesn't that mean the ghost won't bother the townsfolk?"
"Heck I didn't even think ghosts existed before meeting this one..."
 


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