EricNoah
Adventurer
Received Dungeon/Poly #95 today -- here's a breakdown (possible spoilers below):
First cool thing: On the cover, it notes that the mag has been voted Best Accessory for the GenCon/ENWorld.org Awards!
Dungeon:
Sheet of monster tokens
Jackal's Redemption -- an adventure for 9th level characters featuring a trip to Gehenna
Witch of Serpent's Bridge -- wilderness adventure for 3rd level characters featuring gnolls
Critical Threats: A githyanki rog/ftr/illusionist; and an imp wizard
Lust -- a side-trek for 4th level characters featuring an unusual satyr
Porphyry House Horror -- this is the BoVD sealed adventure, by Dungeon regular James Jacobs. It's for 10th level characters, and is a city-based adventure featuring a prostitution operation that is related to a vile ritual to appease a demonic power. Nothing all that horrid overall, in my opinion, but tastes vary. I'm sure we'll see discussion on the particulars soon.
We get a preview of some new feats and magic items from the BovD.
Poly:
Countdown to D20 Modern: In May we'll see Urban Arcana, a d20 Modern campaign setting. We get a preview of some "FX equipment" (read: magic items) you might need to fight off the monsters who live next door.
RPGA convention news featuring Winter Fantasy info.
Improved Initiative is an article from Fiery Dragon Productions and Mike Mearls detailing "Alert Factor" which is a mechanic FDP introduced in one of its modules.
Minigame: Mecha Crusade is a big robots game by David Noonan. It actively points you to the "newly released" d20 Modern Rules (they should be out in Oct, right, and this is the Nov/Dec issue). New "advanced classes" presented include the Mecha Shock Trooper, Mecha Ace (pilot), Cyborg (human-machine crossbreed who adds cyberware such as retinal targeters, robotic hands, and blood nanites), Weapon Designer (kind of a scientist type who uses the Craft skill to boost other mecha's weapons, movement, etc.), Sleeper Agent (a spy who doesn't even realize she's a spy and has knowledge "activated" over time), Wing Captain (commander of multiple mechas). New feats include Indirect Fire (hit targets you don't have line of sight to), Improved Transform (your mecha transforms as a move action instead of a full-round action), and several others. New skills are Knowledge (Mecha) and Pilot. There's a chapter on building a mecha (you get a number of Mecha Build Points based on your level to purchase features based on size, materials, and accessories such as weapons). There's a chapter on some modifications to the d20 Modern rules to accommodate mecha combat and movement. And there's a chapter on the campaign setting this all takes place in.
First cool thing: On the cover, it notes that the mag has been voted Best Accessory for the GenCon/ENWorld.org Awards!
Dungeon:
Sheet of monster tokens
Jackal's Redemption -- an adventure for 9th level characters featuring a trip to Gehenna
Witch of Serpent's Bridge -- wilderness adventure for 3rd level characters featuring gnolls
Critical Threats: A githyanki rog/ftr/illusionist; and an imp wizard
Lust -- a side-trek for 4th level characters featuring an unusual satyr
Porphyry House Horror -- this is the BoVD sealed adventure, by Dungeon regular James Jacobs. It's for 10th level characters, and is a city-based adventure featuring a prostitution operation that is related to a vile ritual to appease a demonic power. Nothing all that horrid overall, in my opinion, but tastes vary. I'm sure we'll see discussion on the particulars soon.

Poly:
Countdown to D20 Modern: In May we'll see Urban Arcana, a d20 Modern campaign setting. We get a preview of some "FX equipment" (read: magic items) you might need to fight off the monsters who live next door.
RPGA convention news featuring Winter Fantasy info.
Improved Initiative is an article from Fiery Dragon Productions and Mike Mearls detailing "Alert Factor" which is a mechanic FDP introduced in one of its modules.
Minigame: Mecha Crusade is a big robots game by David Noonan. It actively points you to the "newly released" d20 Modern Rules (they should be out in Oct, right, and this is the Nov/Dec issue). New "advanced classes" presented include the Mecha Shock Trooper, Mecha Ace (pilot), Cyborg (human-machine crossbreed who adds cyberware such as retinal targeters, robotic hands, and blood nanites), Weapon Designer (kind of a scientist type who uses the Craft skill to boost other mecha's weapons, movement, etc.), Sleeper Agent (a spy who doesn't even realize she's a spy and has knowledge "activated" over time), Wing Captain (commander of multiple mechas). New feats include Indirect Fire (hit targets you don't have line of sight to), Improved Transform (your mecha transforms as a move action instead of a full-round action), and several others. New skills are Knowledge (Mecha) and Pilot. There's a chapter on building a mecha (you get a number of Mecha Build Points based on your level to purchase features based on size, materials, and accessories such as weapons). There's a chapter on some modifications to the d20 Modern rules to accommodate mecha combat and movement. And there's a chapter on the campaign setting this all takes place in.
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