[Dungeon] Top 30 Greatest Adventures Discussion (Spoilers)

jester47 said:
In defense of FoF, I like it.

I like it, too.

I had fun running it, and I think the rest of my group had fun playing it. The tactical situations (e.g., the bridge, etc.) were interesting. The roper is probably the only thing I might call "problematic" -- but compared to some of the stuff you'd run into in some of the other classics, it wasn't that big a deal (at least, the 3e version of the roper; the 3.5e version would've been much harder).

Plus, there's Wulf's storyhour, with the barbarian charging into the darkness. That's gotta be at least half the points needed for "classic" right there. :)
 

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Erik Mona said:
>>>
but still i can think of at least 50 better adventures.
>>>

Go.

--Erik Mona
Editor-in-Chief
Dungeon

well if you look at the paizopublishing site you will see i started a list. but here is the crosspost:

my list would look like:

B1
B2
B4
G1
G2
G3
D1
D2
D3
S1
S2
X1
T1
A2
A1
A3
A4
U1
U2
U3
C1
C2
S3
I1
I3
I4
I5
X4
X5
X10
UK2
UK3

and:

L2
L1
B10
B7
S4
CM1
N5
I6
N2
N1
X2
WG4
UK5
UK4
UK6
UK7
I2
X7



what makes my list? well the ones i can use with little or no conversion of course. and since i referee OD&D(1974) obviously the older ones are higher on the list. i never much liked the compilations. so i would place FoF ahead of any of the compilations.
 

rounser said:
Expedition to the Barrier Peaks at number 5??? :confused:
When I was in junior high, Barrier peaks was pretty much the shiznit as far as modules went. Mostly for the rayguns, but still, it's a ridiculously popular classic 1e module. It didn't surprise me at all that it made the list.

Now Forge of Fury... is good, but if a 3e module is going to get credit, I'd have given it to something like In the Belly of the Beast or one of the other excellent Penumbra adventures. And what about Freeport?

I'd be interested to see how sales of these adventures on Ebay and SVGames are affected by this article. I know I was thinking about checking out some of these "classics".

BTW, I think it's totally cool that Psion was one of those picked to offer their choices. That he's in there with people like Monte is a real testament to both his dedication and the ENWorld community. Yea us!!! :D
 

Hey, folks! Whether you agree or disagree with the choices, I encourage you to read the article in Dungeon 116 to see the reasoning behind them. As Thalmin and Erik Mona both pointed out, there is a summary box for each choice, in most cases quoting directly from the panel (including both Chris Pramas and Mike Mearls fairly extensively).

For myself, if I have any quibble with the choices, it is simply that 3E/3.5E modules are just not old enough to be "classics" IMO. A large factor in the selection is the nostalgia factor, that many, many, many players have gone through these modules. At least one of the publishing histories is facinating just for the sheer endurability of the adventure. Still, that is likely why many top-notch third party modules did not make the cut (like most of the Judges Guild works) since fewer of the panel played them than TSR works.

The article is very effective for what it does- prompt discussion! :)
 

diaglo said:
the whole list is opinion. the one in the magazine is the opinion of those who picked it.

the lists on this thread and multiple other message boards are opinions too.

it is based on personal preference.


Is that your opinion?

[Man, how existential can one get?]
 

Biohazard said:
Is that your opinion?

[Man, how existential can one get?]

is it my opinion that those that picked the list are gamers just like me?

why yes... yes it is.


is it my opinion that their opinions have more weight than mine?

no... they don't have more weight than me, you, or any other gamer.

one gamer... one vote. :p
 

rowport said:
For myself, if I have any quibble with the choices, it is simply that 3E/3.5E modules are just not old enough to be "classics" IMO.
It's sort of like those "Top 50 Albums of All Time" lists that Rolling Stone does every once in a while. For every couple of Beatles and Zeppelin albums, they need to throw in a White Stripes so that you know they're not just a bunch of aging rockers whose tastes have fossilized. ;)

I feel confident that there are 3.Xe adventures that will become classics. Determining what they are while we're still in the early stages of the new edition is problematic.

Which begs the question: which adventures out now do you think will one day become venerated like those on the Dungeon list?

Sunless Citadel is a safe bet, as it's probably the first 3e adventure most people played. That we can make jokes about Meepo and have most other D&D'ers get them is a sign that it will generate a certain amount of nostalgia. IMO, it's also a very good low-level adventure.
 

buzz said:
Sunless Citadel is a safe bet, as it's probably the first 3e adventure most people played. That we can make jokes about Meepo and have most other D&D'ers get them is a sign that it will generate a certain amount of nostalgia. IMO, it's also a very good low-level adventure.

given that I've never played it, not spoken directly to anyone who has played it, and I still know about Meepo, I'd tend to agree.
 

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