[Dungeon] Top 30 Greatest Adventures Discussion (Spoilers)

Glyfair said:
They said that some 3rd party 3E adventures were on some of the panel's list, but none had recieved more than 1 vote. They suggested that down the road, some might be on the list (indeed, I see a side thread developing out of that topic, but I'm sure that roads been touched on).

I am sure it isn't too unfair to guess that some of the 3rd party ones didn't receive more votes not because of quality but because of unfamiliarty.


Having said that, it would appear based on title alone that I haven't played or read a single adventure from the above list :heh: I must be missing out. :confused: Ah well...


Edit: Out of complete random curiosity - are the above adventures generally low, medium, or high level ones? Or just a brand range across levels?
 
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Incidentally, there are two pages listing the panel and a brief description of who they are.

The panel was Keith Baker, Wolfgang Baur, Eric L. Boyd, Andy Collins, Monte Cook, Bruce R. Cordell, Ed Greenwood, Gary Holian, Alan "Psion" Kohler, Mike Mearls, Christopher Perkins, Clark Peterson, Chris Pramas, Jean Rabe, John D. Rateliff, Bill Slaviscsek.
 
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In my opinion, both Temple of Elemental Evil and Tomb of Horrors are placed far too high; both of the "Return" adventures are far better written and designed than their predecessors. I'm also curious as to the apparent lack of the 2ed mega-modules, which were the best published adventures in TSR's history: Rod of Seven Parts, Night Below (#1!), Axe of Dwarvish Lords, Dead Gods, Tales from Infinite Staircase, etc. Those were great boxed sets.

While I like FoF, there are probably a lot better 3e modules; I'm partial to the Speaker in Dreams, and I heard that the Bastion of Broken Souls and Heart of Nightfang Spire were great as well.
 

fba827 said:
Edit: Out of complete random curiosity - are the above adventures generally low, medium, or high level ones? Or just a brand range across levels?

Pretty much all of them are medium, high, and very high level. A couple start out at medium/low but go up quickly during the adventure.
 
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I'm curious about what aspects of these adventures people like. I know for some it must involve a good deal of nostalgia, but otherwise what elements make these adventures great?

I've never played any of them. Wait, correction. I played one session of Return to the Temple of Elemental Evil, and had my gnome character permanently blinded. I would have died if my dacshund familiar hadn't critically bitten a hobgoblin for two damage to knock him out.

Wasn't my best moment.
 

LeapingShark said:
The list is interesting. The only thing that really stands out being wrong is that Forge of Fury has absolutly no business being the 12th best module of all time. :confused:

No kidding! Don't get me wrong, it's good (I'm running it soon as a matter of fact), but that series alone produced at least three modules that were better.

I also have to agree about Night's Dark Terror belonging on the list, and high up at that, and I also could defend several other BD&D modules. (The Veiled Society!!!)
 
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Keep on the Borderland 7? Wow. Then there were only 6 adventures that didn't suck?

And I'll echo Rod of Seven Parts - I love that thing!
 

Ahhh... Ravenloft, my personal #1.

The Hidden Shrine of Tamoachan and Scourge of the Slave Lords both rank higher then they placed IMO.

I agree that the Forge of Fury has no business on the list.

My group always really enjoyed Ship of Horrors from the Ravenloft setting, so I guess I would have liked to see it in there.
 

Even though it's my personal favorite 3E module, I'm surprised Forge of Fury is on the list -- I'd have expected Sunless Citadel instead.

All of my repeat favorites are on the list, though, so I can't complain (though I might order them differently).
 

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