Yeah, the two warrior classes have some pretty nice bonuses to Strength based moves. Everyone has beefed up their stats pretty high and have taken advanced moves that further limit the possibilities of failure.So, we have a 10+ defy danger from the Barbarian, then 2 10+ hack and slashes. The Fighter got a 10+ on the defy danger, and at least a 7+ on the defend. The Cleric got a 10+ on their turn attempt. No one had a partial or failed roll. Yeah, if the dice go that hot, I suppose you just stand and marvel at the blessing of the dice gods.
I have examples of combats that were challenging, but only because characters were doing actions that were reckless. Such as the barbarian staying out to fight a horde of monsters on his own while the cleric was holding open a closing door to a tomb while the fighter stepped inside to defend the cleric from encroaching ghouls.Do you have a better example of a combat that didn't work for you that wasn't visited by the dice gods?