Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

It's just a bit of a pet peeve of mine when players creep along and take 20 on Search checks (Perception checks now) every...five...feet. There's a time and place for it, but it shouldn't be standard operating procedure, in my view.

I agree with that completely, but luckily I haven't seen too many cases of that around these parts.
 

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This brings up something that I was already wondering about. Since we aren't worried about exact position like in the old 1st edition days, do we need a map? When I played 1st edition back in the day, everything was explained to us by the DM including what would be the map. "...opening the door reveals a 40' by 30' room. You see two other doors in the room. The first appears to be a stout wooden door at the mid point of the oposite wall. The other gleams in your lantern light. It appears to be made of a shinny metal. It is on the left wall close to the corner near the back. In the middle of the floor lies a stone coffin about 6' by 2' with odd frescos carved into the sides..." If we as players wanted a map we had to draw it ourselves.

At a tabletop, converting words into a map is relatively simple (you just need graph paper and a pencil, which makes fixes fast and easy, too) and everyone can see it. It's slightly more complicated online. Personally, if Mal has the map and it's not a hardship to post it, I very much benefit by having something visual to get my brain around.

jason
 

Two comments about the 'exploration map'.

1. I think it's beneficial to post it, because it will help eliminate confusion. Even if I give detailed descriptions of rooms, there still is likely to be confusion at some point, which is harder to clear up in pbp, as compared to real life. Visualization helps.

2. I just think the maps look cool, and they are fun to post. And, not much trouble either, because the site provides a version of the maps without room numbers and other spoilers.
 

Twenty years ago I would've jumped into the pool, drank my fill, and said to hell with the consequences. Ack! I've become old when I wasn't looking!

Also, I like getting to see the map.
 


I've never actually interacted with cursed item rules (and I haven't done much with Detect Magic before), so I'm not sure how thorough Nathan's check actually is at 'clearing' the pool. It looks like, from here that knowing something's cursed makes the check easier, but I'm not sure if what Iradias said constitutes knowing?

I'm not trying to pry any information here so much as asking for some advice from other people who have encountered cursed items before? How 'clear' would you think the pool is normally? I'm inclined not to risk it, myself, but like I said, I have no real experience to base that on. :)
 

I'll let GlassEye decide how much he wants to reveal about Iradias' knowledge of the pool, and why exactly he believes it to be cursed.

I will say that, whether cursed or not, the pool isn't exactly a 'magic item' and so the RAW for such may not exactly apply.
 

Iradias heard somewhere that the pool was cursed and poisoned. It may be true, it may not be true, it may be only a little true. I'm assuming the rumor came from the old priestess who trained him. But she was hopped up on magic mushrooms more than half the time so it could be a load of bull or it could be divine revelation. Iradias honestly doesn't know but he's got a bit of the flair for the dramatic so he'll assume it's true as long as it suits him or until he gets solid proof one way or the other.

Mechanically, I would guess this doesn't follow RAW and I think that's awesome. (Sometimes I get tired of being able to calculate out my chance of success to the percentage point.) However, if it did follow RAW, I would probably guess that Nathan's chances at accurately detecting a curse using detect magic would be small (though Iradias doesn't know this). Granted, I don't have any current experience (or rules knowledge) to base this on; last time I encountered a magic pool in a dungeon was when I played 1st edition years ago when I was a wee lad and we had to walk to the game uphill. Both ways. And every dungeon had two or three or four magic pools just for the wahoo-fun of it all.

Darn it, I've almost got myself convinced to drink from the pool. After all, what's the worst that could happen? :heh:
 
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Your character could die! and all that hard work in creating him would be lost. forever!

as as for getting old suddenly, he he he have you looked in the mirror lately? mua ha ha ha ha
 

First level PCs...not as much hard work goes into them as high level PCs. LOL. But yes, drinking from a poisoned pool could kill you. Or make you stronger. :)
 

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