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Dungeoncraft - is it worth the price of admission?

Ace32

Explorer
So I've read some of the old dungeoncraft articles (dont ask me which ones, it was some time ago) and I found them useful in helping to put together a campaign setting. However, I havent really picked up an issue of Dungeon since Polyhedron left (I'm not interested in modules, not that they are poorly written - I just can't ever sell them to my group..).

Are the new Dungeoncraft articles useful enough to a seasonized homebrewer who just wants bits of inspiration to purchase the magazine? Likewise, which back issues of Dungeon had particularly stunning articles?

As a note - I do enjoy Dragon and will pick it up when I find it on the shelf and think the content is up my alley. Generally I pass on the fluff-heavy issues however.
 

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Ace32 said:
So I've read some of the old dungeoncraft articles (dont ask me which ones, it was some time ago) and I found them useful in helping to put together a campaign setting. However, I havent really picked up an issue of Dungeon since Polyhedron left (I'm not interested in modules, not that they are poorly written - I just can't ever sell them to my group..)

You don't have to use the adventure to use the npcs, traps, descriptions, monsters, plot, etc....I don't think anyone has enough time to use all the adventures in every issue, but there is plenty to harvest.

Ace32 said:
Are the new Dungeoncraft articles useful enough to a seasonized homebrewer who just wants bits of inspiration to purchase the magazine? Likewise, which back issues of Dungeon had particularly stunning articles?

Yes

All of them are worth the purchase of the magazine.
 

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