Dungeoncraft site updated (again, July 29)

For those of you who remember my Dungeoncraft site of campaign setting development (and who aren't in my game, Stockdale, Quickbeam and shadowlight!), I've finally been able to make another update. I now have ten updates, which is enough that I think the site is almost useful. Of course, there's probably another half-dozen or more to be made before I get completely through the methodology.

The good news there, though, is that I've actually started playing this campaign a few months ago (story hour right here -- story hour updates are maybe halfway to where we are in game) so I'm actually ahead of my essays. I hate making timetable promises that I subsequently don't keep, but I think I can complete the entire run of Dungeoncraft before September ends.

The first installment of the Dungeoncraft articles is right here and the new update is right here.
 
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There is nary a campaign setting in existance that could not benifit from the addtion of a floating island. Floating islands are like ninjas, you just can't go wrong with them.
 

Thanks

I bookmarked your site long ago, so I'm pleased that you added more content.

Now I just need to create my own gaming advice site ;)
 

And I've been a fan of creating the site; it's been lots of fun (as well as practical; did I mention I'm running this campaign at the moment?) It's been frustrating to me to have gone so long without an update, actually. But it's fun to be in a position where I can get back into it a little...
 

Oh, and as always, I welcome feedback of any kind. My e-mail address is at the bottom of every page of the website over there.

Of course, you could also discuss stuff here as well.
 


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