Dungeon's 2nd Adventure Path

Mmmm I like the sound of Adventure path 2: Electric Bugaloo.

Honestly I'm likeing everything I'm hearing, hopefully there won't be as many dungeon crawls in this one as in Shackled City.... that was always one of my gripes with it. Good adventures that degenerated into stereotypical Dungeon crawls (can you tell Test of the Smoking Eye is my favorite adventure?!?!).

That and Dragons... they just randomly showed up to be a pain in the rear. I'm of the opinion that a Dragon should be the focus of an adventure.

I could rant more, but I think everyone's with me on the whole buffing of enemy magic items thing.
 

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MerricB said:
More news from the Paizo messageboards:

Erik Mona:Assuming we go with the current outline, it will be on the same "world" as Cauldron, but about 1,650 miles to the northeast.

It was interesting to note that the last adventure, "Strike on Shatterhorn", seemed to place the entire Adventure Path on Oerth. Did anyone else notice how it mentioned that Shatterhorn was itself located in the Amedio Jungle, which is on the Flanaess?

It's probably not coincidental that the geographic map of the region in #115 matches up perfectly with the editorial suggestion for placing Cauldron on Oerth made at the end of the letters column in #109: that Cauldron is in the Hellfurnaces, hex 77-U1 on the Living Greyhawk Gazetteer map.

Oh, by the way, the current plan is to include appendices in the second Adventure Path that include suggestions regarding inserting the campaign into the Eberron and Forgotten Realms campaign settings, written by some of the foremost experts on those worlds.

I suppose the lack of anything about a more hardcore placement in the Greyhawk setting can't be helped.
 
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Well, I greatly enjoyed the last one, so I'm looking forward to APII as well. For me, this series really got me thinking about the changes wrought by 3.5e. I don't think I'll be quite able to pull off another 1/2 million word story hour for this one, though. ;)
 

Alzrius said:
It was interesting to note that the last adventure, "Strike on Shatterhorn", seemed to place the entire Adventure Path on Oerth. Did anyone else notice how it mentioned that Shatterhorn was itself located in the Amedio Jungle, which is on the Flanaess?
I was starting a new campaign with the Adventure Path, so I picked a semi-new setting. Taking the map of Oerik, I've made my setting "Central Oerik". I placed Cauldron just west of the mountain range west of the Sea of Dust/Baklunish Desert, towards the south. This let me bring in Greyhawkisms, if players wanted, as distant travelers... And since the region Gygax' map called "Nippon" is my "Azekura", I can bring in Oriental Adventures/Rokugan stuff if I wanted.

Anyone interested in where I put Cauldron, and Central Oerik itself (including my maps thereof), is welcome to email me, and I'll give you a link to my website (Local ISP, uses my email address in the URL, or I'd post it here).

Anyway, I'm enjoying running the Adventure Path, though I'm running each one, then the other DM in my group is running an adventure, and so on. It'll take a while, but that'll let me get back issues for the last few adventures in it.

This new Adventure Path sounds fun, and I hope I can afford to re-subscribe by then.
 

Oh, and I've got to say this:

It's great to see Chris West will be doing the maps again. His maps were one of the best things about the first Adventure Path, and he's a great guy who deserves lots of work and money. :D

(It was a lot of fun having him as a friend and fellow Alternity/Star*Drive gamer, but it's even better seeing him get the recognition his skill deserves in Dungeon.)
 

Twenty adventures.... that means twenty issues....(again) <shiver>, well , lets see how that works out - I would rather have a shorter, more compact adventure path, but that's a minor quibble.
I deeply appreciate that Paizo will try to increase the link-ins between the adventures, plot-wise and possibly in the athmospherical vein, these were at times a distinct weakness in the "Shackled City" path , especially some of the adventure "kick-offs" (And I am not even talking of the "Demonscar Legacy" - "Smoking Eye" transitition....).
But I will definitely be looking forward to this....
 

I'd really like it if Paizo could republish stuff like The Shackled City or the big Githyanki package between subject-specific cardboard covers. I may be alone in this, but not a huge fan of looking through 20 tattered magazines for what I'm looking for.
 

20 adventures/issues is too many to be tied up in the same plotline.

One author in 20 issues is too little variety.

I'd go for it if it was a couple different authors with each advenuture definately stand-alone with great ties.

Jay H
 

Great general outline. 20 adventures may be a bit much, though. Perhaps 2 level chunks? That's 10 issues, and you clog the magazine a little less.

Looking forward to it. I'd still like to get AP1 (and AP2, for that matter) in a single, stand-alone publication with the linking material and appendices as one 1-20th level adventure.
 

Im definately along for this ride, I really like the 1st adventure path, I'm still DM'ing Life's Bazaar though (real life scheduling has been rough for a few of my crew this summer).

I also like the tie-ins with Celeste and hopefully another cell of the Ebon Triad.

Good stuff for sure.

btw. More Dave Noonan please. :)
 

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