Dungeon's 2nd Adventure Path

MDSnowman said:
Mmmm I like the sound of Adventure path 2: Electric Bugaloo.

Honestly I'm likeing everything I'm hearing, hopefully there won't be as many dungeon crawls in this one as in Shackled City.... that was always one of my gripes with it. Good adventures that degenerated into stereotypical Dungeon crawls (can you tell Test of the Smoking Eye is my favorite adventure?!?!).
I like the Dungeon Crawls personally, looking forward to the ruins in Flood Season after we finish Jzadirune and the Malachite Fortress.
 

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Emirikol said:
20 adventures/issues is too many to be tied up in the same plotline.

One author in 20 issues is too little variety.

Each Adventure Path module is written by someone different. (Well, it's a team of writers, so one person may contribute 4 or 5 of the adventures); it's not just one monolithic effort by a single author.

Cheers!
 

Olgar Shiverstone said:
Great general outline. 20 adventures may be a bit much, though. Perhaps 2 level chunks? That's 10 issues, and you clog the magazine a little less.

The problem with that is that the adventures have to be longer... urk. Suddenly you get only 2 adventures per issue of Dungeon, and that's something the new format is fixing.

If the AP modules are less connected than the first AP, then it won't really be as much as a problem, since you'll be able to use them as stand-alones. :)

Cheers!
 

Whizbang Dustyboots said:
I'd really like it if Paizo could republish stuff like The Shackled City or the big Githyanki package between subject-specific cardboard covers. I may be alone in this, but not a huge fan of looking through 20 tattered magazines for what I'm looking for.

You're not alone.

I'd love to see "Shackled City" as a book or PDF, along with a big "Mini-Campaigns" book & "Dark Sun" book (since the relevant info is spread over four issues, but would be about a 64-page supplement in total).
 

Whizbang Dustyboots said:
I'd really like it if Paizo could republish stuff like The Shackled City or the big Githyanki package between subject-specific cardboard covers. I may be alone in this, but not a huge fan of looking through 20 tattered magazines for what I'm looking for.

I certainly don't mind having them in Dungeon (in fact, I think the Adventure Path idea is great, and I liked the Shackled City stuff a lot), but I'd love to see them published separately as well. Once they've come out in Dungeon, pool the feedback, fix up any mistakes, and make a collected version.

Some folks might even buy it twice. For example, I haven't had a chance to run SC yet, but I have every issue of Dungeon. If the collected edition came out, I'd probably buy that and use it instead (for convenience).
 

Glad to see so much interest.

We plan to include some adventure hooks in each adventure that make them playable as stand-alones, so even people who aren't following along with the Adventure Path should get some use out of the adventures (if not every single little bit of continuity).

Also, we'd love to put together compilations of stuff like the Incursion and the Shackled City Adventure Path. Right now, however, it's a matter of resources. We pretty much don't have them.

It's on the agenda as soon as we can figure out a way to make it work.

Erik Mona
Editor-in-Chief
Dungeon
 

I'd like to get a little bit more detail on the "story arc" angle. I've been thinking, I probably won't use the Adventure Path, but something like a short trilogy of adventures would be a lot of fun.

That, and...any sequels to "Mad God's Key?" I'm lovin' it...and I converted it over to Kingdoms of Kalamar. Worked out. :D
 

I don't know if I will use it or not. I guess at this point the answer is "probably not".

But that does not mean I don't look forward to it and that I won't collect it and read it and maybe adapt parts enthusiasitcally.

And in the years to come, I may well use it as a whole.

Just looking at the overall page count of the existing Adventure Path 1 today - and it should weigh in somewhere around 375pp. or so when done in #116.

In a day and age where adventures of any kind are hard to find, that's a lot of ink spilled for a story arc.

They are doing more? Bring it on!!
 
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Prince of Happiness said:
That, and...any sequels to "Mad God's Key?" I'm lovin' it...and I converted it over to Kingdoms of Kalamar. Worked out. :D

"Mad God's Key" was a lead-in to a series of adventures being played by the RPGA. If I recall correctly, the end of the adventure said where to go online to find out more.
 

Prince of Happiness said:
I've been thinking, I probably won't use the Adventure Path, but something like a short trilogy of adventures would be a lot of fun.

Well, you're in luck, then. According to Erik's comments in the Prison Mail (issue #115) they will be introducing a three-part advnenture called "Touch of the Abyss" by Greg A. Vaughan, starting in issue #117.
 

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