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Dungeons and Dragons + D20 Modern + Arcana Unearthed Hybrid Game (Full)


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If RangerJohn confirms to join up, we have the full 6 man party.

I'll look over the character after my very rough day or two ahead of me.
 

Looks like I'm a day late and a dollar short (you having six players already and everything)

If you need another for any reason (someone drops out or something) I'd be happy to fill in. Sounds like it will be an inventive game (they're my favorite ;))
 

Clearly, I've made some assumptions here :

* A place called the Scrap Plains; probably somewhere under Tempest control, an area of ruins and scavenging.
* People who live in said plains, the Jackal nomads. Scavengers and saboteurs.
* Craft : Technology for adapting and retroengineering Tempest tech.

Also, some things that need your clearence :
* The existance of battlewrenches (great, big, spiky wrenches used for sabotaging machines and skulls).
* Pipe rifles : A modified Tempest laser rifle, that uses the light beam to propel a slug. As we can't buy firearms, I'll ask for one of these as my part of the DM's discretionary gear :) (Dear Santa...).
* Yea or nay on the custom magic item (Brohnin's Threatseers). I'll understand if you don't allow custom items (or, indeed, this specific item).
Yes, Yes, No, No, No, Maybe (Define Powersight, I'm not familiar)
 

What was wrong with the two weapons I mentioned? I'm not disputing your authori-tah, of course, but I'd like to know your reasons.

What is used for manipulating Tempest tech? Knowledge : Technology?

*did did dig* Hrm, lessee here *dig dig dig*

Power Sight (druid 1) source : Masters of the Wild pg 92.
You determine the number of HD (including class levels) a creature currently has. If a creature has both monster HD and class levels, the sell reveals only the total. You cannot determine what class levels a creature has, and negative levels do not count against the total.

Dunno if you've ever see dragonball Z, but it's kinda like the scouter hoodikies they had.
 
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Creamsteak said:
If RangerJohn confirms to join up, we have the full 6 man party.

I'll look over the character after my very rough day or two ahead of me.


Yes, I do exept the the sixth spot. Thanks! The wild/wood elves are they just elves as far as game mechanics?
 

Dirigible said:
What was wrong with the two weapons I mentioned? I'm not disputing your authori-tah, of course, but I'd like to know your reasons.

What is used for manipulating Tempest tech? Knowledge : Technology?
I've seen my fair share of dragon ball Z. I'm still going to have to say no to powersight based on personal feelings about the metagame knowledge that it creates.

The Slug rifle is easier to explain why I'm against it. The concept would be exceptionally crude, and doesn't mesh with my conception of the setting. It sounds like a post-apocalyptic choice of weapon, not a pre-modern sci-fi invasion weapon. It's a thing in my head. The alien weapons might not work like that, though I understand why it's conventional for a laser (high concentration of photons and all that) could force an object to come out with a decent velocity.

The wrench-type device also seems very post-apocalyptic, but rather, I'm against it because understanding of the Tempest is so limited at this point that I doubt anyone has had the time to forge an all purpose disabling device of that sort. Secondly, the Tempest don't make any type of weapons like that themselves, so it obviously couldn't have been acquired secondhand.

Every Tempest device has at least 1 organic part, by the way, which makes things slightly different than conventional technology. Most often that part is the power source, but it can also be a computer type device.

rangerjohn said:
Yes, I do exept the the sixth spot. Thanks! The wild/wood elves are they just elves as far as game mechanics?
No, not really. They follow the mechanics of the Wild Elf or Wood Elf (your choice) from the monster manual 3.5. In addition, they gain the high-elves benefits listed in the arcana unearthed document.

I'll be back to answer questions in what I approximate will be 2.5 hours. Exam time...
 
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Ok, I think I'm going with human. Possibly from the same tribe as the rouge?

Here is what I have so far:

Roland Human Fast Hero Ranger level 3

str 14 6
Dex 18 10 +2 race
Con 12 4
int 10 2
wis 12 4
cha 8 0

Talents:
Evasion: no damage on successful reflex save
Uncanny Dodge 1: retain dex bonus to defense regardless of being flatfooted or caught unawares

Feats: Personal Firearms Proficiency
Defensive Martial Arts :+1 ac vs. melee

Human Feats:
Improved Unarmed Attack
Brawl

1st: Skill Focus: Knowledge, Technology

3rd: Improved Brawl 1-8 + str non-lethal damage unarmed

Class: Tracking, Rapid Shot, Endurance

Skills: 49 Adaptive Learning: Knowledge, Technology

Knowledge, Technology 6 ranks +3 feat 9
Knowledge, Nature 5 ranks +2 synergy 7
Knowledge, Geography 5 ranks
Knowledge, Dungeonering 5 ranks
Listen 3 ranks 4
Spot 4 ranks 5
Move Silently 5 ranks 9
Hide 5 ranks 9
Tumble 5 ranks 9
Survival 5 ranks 6 +2 synergy, +2 to avoid getting lost and avoiding natural hazards
Treat Injury 4 ranks 5
Balance +2 synergy, +4 dex 6
Jump +2 synergy, +2 str +4

Combat:
MW Longsword +6 1-8+2
MW Dagger +6 1-4 +2
MW Mighty(+2) Composite Longbow +8 1-8 +2 or laser weapon
Unarmed +5 1-8+2 non-lethal


Favoured Enemy: Tempest +2 bluff, listen, sense motive, spot, survival, and damage.
AC:21/22 +4 defense, +4 dex, +3 armor +1 defense vs. melee

HP:19 +1-8

Saves:
F +4
R:+7
W:+2


Equipment:
MW Longsword
MW Dagger
MW Mighty(+2) Composite Longbow or
Laser Weapon supplied by DM.
MW Studded Leather
 
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I'd prefer it if you guys put your stat-blocks in the same format as the one I posted above. It's much more highly condensed, which is good in my opinion.
 

CS, I didnt see a posted stat block from you. I was going to use the one that we have made 'official' for LEW, the template.
 

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