Yes, Yes, No, No, No, Maybe (Define Powersight, I'm not familiar)Clearly, I've made some assumptions here :
* A place called the Scrap Plains; probably somewhere under Tempest control, an area of ruins and scavenging.
* People who live in said plains, the Jackal nomads. Scavengers and saboteurs.
* Craft : Technology for adapting and retroengineering Tempest tech.
Also, some things that need your clearence :
* The existance of battlewrenches (great, big, spiky wrenches used for sabotaging machines and skulls).
* Pipe rifles : A modified Tempest laser rifle, that uses the light beam to propel a slug. As we can't buy firearms, I'll ask for one of these as my part of the DM's discretionary gear(Dear Santa...).
* Yea or nay on the custom magic item (Brohnin's Threatseers). I'll understand if you don't allow custom items (or, indeed, this specific item).
Creamsteak said:If RangerJohn confirms to join up, we have the full 6 man party.
I'll look over the character after my very rough day or two ahead of me.
I've seen my fair share of dragon ball Z. I'm still going to have to say no to powersight based on personal feelings about the metagame knowledge that it creates.Dirigible said:What was wrong with the two weapons I mentioned? I'm not disputing your authori-tah, of course, but I'd like to know your reasons.
What is used for manipulating Tempest tech? Knowledge : Technology?
No, not really. They follow the mechanics of the Wild Elf or Wood Elf (your choice) from the monster manual 3.5. In addition, they gain the high-elves benefits listed in the arcana unearthed document.rangerjohn said:Yes, I do exept the the sixth spot. Thanks! The wild/wood elves are they just elves as far as game mechanics?