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Dungeons and Dragons + D20 Modern + Arcana Unearthed Hybrid Game (Full)

That's fine too. The sample stat-block I'm refering to is the sample fighter in my descriptions stuff. Basically it's a modified monster manual statblock. I just hate scrolling through long stat blocks like the above.
 

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Creamsteak said:
That's fine too. The sample stat-block I'm refering to is the sample fighter in my descriptions stuff. Basically it's a modified monster manual statblock. I just hate scrolling through long stat blocks like the above.

No problem CS, that is very much a work in progress. So much so it could be scrapped at this point. I have the idea of the character its the details that are so much in flow.
 

Lelland
Wood Elf Ranger (Fast Hero) 3
Hit Dice: 3d8+3 (19 hp)
Initiative: +5 (Dex)
Speed: 30 ft.
AC: 23 (+4 Class, +5 Dex, +4 Armor)
Attacks: +3 Base Attack Bonus +5 Dexterity
Damage: +8 1-6 +3 (MW shortsword), +6 1-6+3 non-lethal (brawl), or +9 1-8 +3 (MW Mighty+3 Composite Longbow)
Racial Features: Immunity to Sleep effects, +4 saving throw bonus versus enchantment spells or effects, Lowlight vision an elf can see three times as far as a human in starlight, moonlight, torchlight, and other conditions of poor illumination,+2 Listen, +4 Search and Spot, Auto-search by passing within 5' of seceret door,Bonus Feats:Martial Weapon Proficiency:longsword, rapier, longbow, composite longbow, shortbow, composite shortbow, and weapon focus:shortsword
Class Features: Bonus Feats (1), Tracking, Endurance, Rapid Shot(in light armor), Favoured Enemy: Tempest +2 bluff, listen, sense motive, spot, survival, and damage.
Talents: Evasion, Uncanny Dodge 1
Saves: +4 Fort, +8 Ref, +2 Will
Abilities: Str 16, Dex 20, Con 12, Int 8, Wis 12, Cha 8
Skills: Hide 10 (5 ranks), Knowledge, Nature 4 (5 ranks), Knowledge, Technology 2 (3 ranks cc), Listen 5 (2 ranks), Move Silently 10 (5 ranks), Search 4 (1 rank), Spot 8 (3 ranks), Survival 6 (5 ranks) [8 above ground]
Feats:Personal Firearms, Improved Unarmed Strike, Brawl, Weapon Focus: Shortsword
Equipment: Masterwork Shortsword (310 gp, 2lb), Masterwork Mighty+3 Composite Longbow (700 gp, 3lbs)unless replaced by laser weapon, Dagger (2gp, 1 lb) Mithral Shirt (1,100 gp, 12.5lbs), 40 arrows (2 gp, 6lbs), 20 Alchemical Silver arrows (41 gp, 3 lbs), 10 Adamantine arrows (601 gp, 1.5 lbs), Explorer's Outfit (n/a 8lbs), backpack (2 gp, 2lbs), bedroll (1 sp, 5lbs), flint & steel (1 gp, n/a), rations, trail [7days] (35 sp, 7 lbs), silk rope, 50' (10 gp, 5 lbs), waterskinx2 (2 gp, 8 lbs), whetstone (2 cp, 1 lb), Everburning torch (110 gp, 1 lb), wand of cure light wounds (750 gp) 66 lbs light encumbrance.

Money: 365 gp, 3 sp 8 cp

Leland's family was killed by the Tempest, ever since he has trained to fight them in whatever way possible, from bare hands to using thier own technology against them. He has also continued to hone his people's natural ability to survive in the wild.
 
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Yep, of course. Tag it on somewhere. Attach the costs to the info too, so that I can quickly look over your list before I start considering equipment for the group. I also like it when you figure out encumbrance, but that's one of those things I never will check myself.

And for me, that's just a good set-up. I've got about 250 different stat blocks just like that saved to my comp (some of them for this game... :)).
 
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I'm still going to have to say no to powersight based on personal feelings about the metagame knowledge that it creates.

Fair enough.

In regards to the weapons, I seem to have gotten the wrong end of the stick. You're right, in that I was thinking it was a post-apocalyptic sort of setting. Clearly not.

I guess the Tempest-powered junk-cars are out, too, then :)

- - -

Now then.
My computer is acting up rather badly, and it seems likely that it'll have to go into the shop for a few days. Or a week. Or more. Obviously, I won't be available til it's fixed. Creamsteak, I'll understand if you want to find a replacement.
 

Dirigible said:
Fair enough.

In regards to the weapons, I seem to have gotten the wrong end of the stick. You're right, in that I was thinking it was a post-apocalyptic sort of setting. Clearly not.

I guess the Tempest-powered junk-cars are out, too, then :)

- - -

Now then.
My computer is acting up rather badly, and it seems likely that it'll have to go into the shop for a few days. Or a week. Or more. Obviously, I won't be available til it's fixed. Creamsteak, I'll understand if you want to find a replacement.

I think its more Krull, then Fallout. Possibly without the humor.
 

Alright, then Dirigible becomes the first replacement and Caliban can fill his slot. I'm wanting to put this game together in a hurry, so my ideas don't become boring within my own head (as happened with the Kobold Game, Mecha Crusade, and some others). Basically let's get going...

You have about 5-6 days to get a stat-block together. At which point I'm going to introduce the main game thread.
 

Will the CoC Physic feats still have Sanity and/or Temp. Wisdom damage attached to them?

Currently I'm contemplating a Human Druid (Dedicated Hero) and am torn as to whether I should give him some Physic feats.
 

Definitely no on sanity loss. No sanity scores involved in this game. Wisdom damage is a no for using the feat, unless you end up using it on a creature under the affects of madness or insanity (certain psions, wild mages (special conditional thing), and great old ones or creatures under the guide of great old ones).

I think I forgot to add Psychic focus to the skills list. Will do that now.
 

Into the Woods

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