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Dungeons and Dragons + D20 Modern + Arcana Unearthed Hybrid Game (Full)

Creamsteak said:
I want the stat block, followed by background and other typical information. I don't need the math broke down for me, except skill points which are handled as this: +x Skill [y Ranks], +z Skill [A Ranks], etc. x and z are totals including all misc. modifiers.

Want me to go back and put my skills into a similar notation? Currently I'm using the Skill (y ranks /x).
 

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Surtsey Asbrand.
Human Cleric (Fast Hero) 3
Hit Dice: 3d8+6 (27 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 20 (+4 Class, +2 Dex, +4 Mithril Shirt)
Attacks: +5 (+2 BAB, +3 Str) or +4 (+2 BAB, +2 Dex)
Damage: +7 2d4+4 (with Masterwork Spiked Chain), +4 1d8 (with Masterwork Light Crossbow), +5 or +4 1d4+3 (with Dagger).
Racial Features: Bonus Feats (2), Bonus Skill Points (3+Level), Adaptive Learning (Survival)
Class Features: Domains: Fire and Storm, Electricity resistance 5, Turn Water Creatures or Rebuke Fire Creatures 3/day, Turn Undead 3/day.
Talents: Evasion, Opportunist.
Saves: +5 Fort, +3 Ref, +6 Will.
Abilities: Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 10.
Skills: Concentration +8 (6 ranks), Listen +3 (0 ranks), Spot +3 (0 ranks), Survival +9 (6 ranks), Treat Injury +9 (6 ranks).
Feats: Power Attack, Combat Reflexes, Cleave, Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked Chain).
Spells: (4/3+1/2+1) 0 level: Cure Minor Wounds (x2), Light, Purify Food and Drink.
1st level: Burning Hands (Domain Spell), Command, Endure Elements, Magic Weapon.
2nd level: Align Weapon, Produce Flame (Domain Spell), Summon Monster II.
Equipment: Masterwork Spiked Chain (325 gp, 10 lb), Masterwork Light Crossbow (335 gp, 6 lb), Daggers (2 gp, 1 lb), Silvered Dagger (22 gp, 1 lb), Cold Iron Dagger (4 gp, 1 lb), Mithral Shirt (1,100 gp, 10 lb), Silver Holy Symbol (25 gp, 1 lb), 20 Crossbow Bolts (2 gp, 2 lb), 10 Silvered Crossbow Bolts (22 gp, 1 lb), 10 Cold Iron Crossbow Bolts (2 gp, 1 lb), Wand of Cure Light Wounds (750 gp), Backpack (2 gp, 2 lb) (Containing: Bedroll (1 sp, 5 lb), Everburning Torch (90 gp, 1 lb), Feather token (tree) (450 gp), Grappling Hook (1 gp, 4 lb), Handaxe (6 gp, 5 lb), Healer's Kit (50 gp, 1 lb), 2 Potions of Cure Light Wounds (100 gp), 7 Day's Trail Rations (4.5 gp, 7 lb), Silk Rope (50 foot) (10 gp, 5 lb), 4 Scrolls of Cure Light Wounds (100 gp), 2 Scrolls of Sanctuary, 2 Waterskins (one full) (2 gp, 4 lb),), Money pouch (43 pp, 12 gp, 10 sp). Total Weight Carried: 69 lb. Load: Light.


I was born on border of the human lands with the elven forests. As I grew up, I was tutored by scholars from both my own and the elven race. I learnt the ways of war from my human tutors, and the truth of nature and its cycles from the elves. As I matured, I found my faith in the church of Lord Ignan and Lady Articia, god of summer and goddess of winter. I am a servant of this cycle, and hold the balance of nature and the elements sacred.

The Tempest despoil our lands, break and pillage the surface of the world. All of our world rises and falls and rises again at Lord Ignan's and Lady Articia's will, but my god will not stand to see the cycle broken by these outsiders. The Tempest's vile forces annihilate our cities, towns and villages, smashing our armies as we try to stem their ill tide. Where we gather in numbers, they find us, so I have taken to the land, learning to survive on my own. I bring Lord Ignan's blessed fire to them, and perhaps I can balance the score a little back in our favour.
 
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Off Topic:Pssst! Jarval...we need Stori's action in the Sceptre game...you are actuallly first for once :D
-Uriel
 


CS - I'm afraid I'm going to have to drop this game. The combination of a lack of character concept is hindering me, and I'm having some RL issues, as well. Sorry. :(
 

GnomeWorks said:
CS - I'm afraid I'm going to have to drop this game. The combination of a lack of character concept is hindering me, and I'm having some RL issues, as well. Sorry. :(
That works out fine. Back down to 6 I suppose.
 

(I don't know how I missed this, i would have been in from the begining)
I know you said you would only take 6, CS, and then somehwhere you went up by one, and now your back to 6. I don't want to push you, but if gnomeworks' spot is now available, I would be happy to play. Normally I would just assume the game is full, but since I saw (Recruiting) in the thread title, I decided I would at least try.
Don't worry if you don't want another player, I won't feel left out, I just wanted to try for a spot if one is available.
 

Caliber, your notation is fine.

Great characters so far.

Macbeth, if you want in you can play. I'll deal with it. Just hurry up on a character. I can't wait to get started.

And if anyone has any questions about the game, setting, etc. please please ask so I can answer those kinds of questions!
 

Creamsteak said:
Caliber, your notation is fine.

Great characters so far.

Macbeth, if you want in you can play. I'll deal with it. Just hurry up on a character. I can't wait to get started.

And if anyone has any questions about the game, setting, etc. please please ask so I can answer those kinds of questions!
Great, i'll have a character up tomorrow morning, and then we can get started.
 

Forget what I said before, It looks like I've got my character ready now:

Ketrik Hement
Human Fighter 2/ Rogue 1 (Strong Hero)
Hit Dice: 2d10+1d6 (26 + 1d6 hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 19 (+2 Class, +3 Dex, +4 Mithril Shirt)
Attacks: +5 (+2 BAB, +3 Str) or +5 (+2 BAB, +3 Dex)
Weapons: +5 (Commando Carbine), +5 1d8+3 (with Two Bladded Sword), +5 (with Laser Gatling), +6 unarmmed (1d6+3 nonlethal).
Racial Features: Bonus Feats(2), Bonus Skill Points (4+Level), Adaptive Learning (Survival)
Class Features: Sneak Attack +1d6, Trapfinding
Talents: Ignore Hardness, Improved Ignore Hardness
Saves: +5 Fort, +5 Ref, +2 Will.
Abilities: Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 10.
Skills: Climb +8 (5 ranks), Craft(Writing) +8 (6 ranks), Disable Device +2 (1 rank), Handle Animal +5, Intimidate +6 (6 ranks), Jump +8 (5 ranks), Listen +1(1 rank), Move Silently +4 (1 rank), Search +2( 1 rank), Sense Motive +1 (1 rank), Spot +1 (1 rank), Use Magic Device +1 (1 Rank), Use Rope +4 (1 rank) .
Feats: Exotic Firearms Profieciency (Laser gattling), Personal Firearms Proficeincy(Commando carbine), Brawl, DODGE, EXOTIC WEAPON PROFICIENCY(Two Bladed Sword), IRON WILL.
Equipment: Two Bladed Sword (100gp, 10lb), Mithril Shirt(1,100 gp, 10 lb), Water Flask (3cp, 1.5 lb), 3 rations (15sp, 1 lbs).
Total Weight Carried: 26.5 lb. Load: Light

Other money given away, Ketrik sees little use for wordly possesions. He thinks that he has destiny on his side, and with destiny behind him, why should he sweat the small stuff.

Ketrik believes that he is the answer to the Tempest. After a nights sleep with vivid dreams of the Tempest's defeat, he awoke 'knowing' that he would defeat them. He has formed a complex philosophy around his dreams, believing that some men are born inherently above man's law, and that these "extraoridnary men" bring about change. he believes he is an "extraordinary man" (of course he had to be to have the theory, right?), and that he is destined to turn back the Tempest. He has little conern for 'normal' matters, but believes he will change history.
 
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