This is one of those design assumptions that rests on top of other assumptions about how the rules would be read. Like, if you are the sort of DM who makes it practical for a rogue to cunning action hide and shoot with advantage afterwards then this was basically how it already worked. If you're the sort of DM who structures encounters or interprets the stealth rules such that this isn't possible then ranged rogues in your games often didn't get sneak attack (or had to jump through other hoops like obtaining a familiar or whatever to make it happen). I hope some of the wording on this stuff is cleared up to make the intent more obvious in 5.5e, it would make things easier for everyone.Yes, Crawford has said explicitly as such in response to being questioned about whether there is a balance.issue for giving Rogues more opportunities for Sneak Attqck. By design, a Rogue player should be getting Sneak Attack every time. So, from that perspective, it is a non-change for the game: 100% is not more than 100%. It does work to bring more tables into line with design assumptions, but that isn't a boost.