Jeff Carlsen
Adventurer
I agree that WotC did not entirely deliver the modularity that was promised, mostly because it turned out they didn't need to.
They went in to the playtest expecting there to be a few large, highly different groups of D&D players. Over time they found that to be false. They were instead able to build a game that appealed to a vast majority, which could be modified in small ways and through DM empowerment to handle most of the outliers.
So we have a collection of simple rule tweaks, but few large modules.
They went in to the playtest expecting there to be a few large, highly different groups of D&D players. Over time they found that to be false. They were instead able to build a game that appealed to a vast majority, which could be modified in small ways and through DM empowerment to handle most of the outliers.
So we have a collection of simple rule tweaks, but few large modules.