Jürgen Hubert
First Post
Stormborn said:Building a DnD Campaign from the Ground Up using Lovecraft as the primary influence:
It can't be DnD. At least not as we think of it.
I sense a challenge...
First issue: Magic and magic using classes.
You can still use them as written. The "magic" featured in the classical Lovecraft stories was often insufficiently understood technology which the limited intellect of humanity was incapable of truly understanding. Within the framework of D&D, the "standard" magic would be the equivalent of the "safe" human technology of the 1920s Mythos setting. Yes, it is capable of astonishing feats, but the true magic available to the forces of the Mythos is more powerful still, and human can only learn some basics of those - and only with a horrifying cost to sanity.
Second issue: Gods.
"What Gods?"
Divine magic might result from certain philosophical concepts that sprang from the human mind, or come from gods that are either weak (like the Dreamlands Great Ones) or imaginary. Ultimately, it might just be another subset of magic, and the clerics who use it are only deluding themselves.
The Lovecraftian gods don't want your worship any more than you want the worship of ants. There are a few possibly exceptions to that, and they may be responcible for what passes as a DnD pantheon, all of why would just be masks for a single unknowable entity who is manipulating humanity for its own ends.
Blaming Nyarlathotep for everying is boring.

Third Issue: Tone. A Lovecraft game isn't heroic. Humanity is doomed, and PCs are doomed a little more quickly than others.
Even that can be done with D&D. Even 18th level characters are like specks of dust when compared to Great Cthulhu.
And even if the PCs are near-invulnerable to "lesser horrors", you can still tell stories of Lovecraftian horror with them - but with the difference that the PCs aren't the victims, but those around them are. If they fail to stop the final, large outbreak from occurring, then they might be able to defend themselves from the individual members of the Nameless Hordes - but can they also defend the thousands of innocents in their paths?
How "heroic" will they feel when the lands they grew up in and cherished is swept away under a dark tide, and all they can do is protect some tiny enclaves whose survival is in doubt?
(Though of course, in one sense Lovecraftian protagonists can be the most heroic people of all - they are going against impossible odds with nothing but their wits and wholly inadequate weapons even though they know that ultimately their cause is probably doomed...)
Having said all of that, however, I am all in favor of using Lovecraft as ONE influence among many. In such a case I would have the normal DnD universe invaded, or infected, by a lovecraftian God of Aberrations.
For a truly Lovecraftian universe, this is the wrong approach - for it is the humans who represent the aberrations...
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