Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata

D&D Beyond has made several minor updates to parts of the 2024 Player's Handbook.

goliath hed.jpg


The 2024 Player's Handbook on D&D Beyond contains several updates to the new revised 5th edition ruleset. Early access users of D&D Beyond who have also obtained a physical copy of the 2024 Player's Handbook have noticed several minor differences between the digital and physical copy, assumably due to soon-to-be-released errata. Notably, the following changes have been spotted:
  • Giant Insect spell contains a clarification on its HP (the physical edition states that the summoned insect has an HP of 30+10 for each level in the spell slot used to cast the spell; the digital version states 30+10 for every level above 4th level),
  • Shields now require the Utilize action to don or doff
  • Goliath's Powerful Build now specifies that it grants Advantage on ability checks to end the Grappled Condition instead of saving throws.
  • True Polymorph's spell description no longer states that the spell effects end if its target's temporary hit points run out.
  • The Telekinetic feat now specifies that it grants an increased range to the use of Mage Hand instead stating that you can cast Mage Hand at a further distance away.
Notably, Wizards of the Coast has not released an official errata document for the Player's Handbook, although they may be holding out until the book's full release on September 17th.
 

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Christian Hoffer

Christian Hoffer

It’s fascinating to me, the difference in attitudes between the folks who, in their own games, prefer players take a descriptive approach, and the folks who seem deeply offended that other people would have such a preference.
what I find so odd, is that my understanding that they can not stand how my table runs (sometimes) but no one at my table would care if someone did what they do...

This.

Player: I roll diplomacy/ athletics
DM: what are you trying to do?
Player: I am trying to...

Will quickly lead to.

Player: I am trying to...
DM: roll diplomacy/athletics
exactly, and when you play with friends for 20+ years (Kurt has been in my games since 1995) we all pretty much know what the others will or wont call for.
 

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Maxperson

Morkus from Orkus
it isn't childish to have a short hand...
It's not short hand. It's incomplete. You as the DM have to assume. The fact that you say you've encountered situations where you got it wrong and had to be corrected proves that. If it were short hand, there would be no error as you would understand it completely.

Once again, I'm not going to play their characters for them by assuming what the specific actions are and/or specifically what information is sought. They can describe it to me or go play in a different game. I have enough of the world to play without having to play their characters as well.
 

Maxperson

Morkus from Orkus
This.

Player: I roll diplomacy/ athletics
DM: what are you trying to do?
Player: I am trying to...

Will quickly lead to.

Player: I am trying to...
DM: roll diplomacy/athletics
Not quite.

Player: I roll diplomacy/ athletics
DM: what are you trying to do?
Player: I am trying to...

Will quickly lead to.

Player: I am trying to...
DM: roll diplomacy/athletics, or
DM: You succeed and..., or
DM: That can't be done...

There shouldn't be two steps before we get to, "I am trying to..." Two unnecessary steps before getting to the description is a waste of my time, and I don't have enough D&D play time as is.
 

Maxperson

Morkus from Orkus
what I find so odd, is that my understanding that they can not stand how my table runs (sometimes) but no one at my table would care if someone did what they do...
I don't care at all what you do at your table and have said so. If you guys are happy, that's the important thing. All I'm saying is that I'm not going to play their PCs by assuming what they mean by "Athletics!" or "Sleight of hand!" and holding up a die. Nor am I going to gimp my players, because they will end up rolling far more often than they should that way, leading to far more failures than they should have.
 

It's not short hand. It's incomplete.
short hand is an incomplete understood way of expressing something...
if I write Example, or put Ex: then write out an example you can infer what Ex: meant in context... Ex could also be experience points and if I put Ex 2,400 you can infer that too... however it would be odd for you to ask why I have an experience point before my example or why my example is 2,400 when you want to know what the experience points are (Just not I always abbreviate it as Xp)
You as the DM have to assume.
so do you we just have different levels of when we care.
The fact that you say you've encountered situations where you got it wrong and had to be corrected proves that. If it were short hand, there would be no error as you would understand it completely.
nothing is 100%
in fact I even said MORE of my misunderstandings come when people give long drawn out "I am doing X in Y way" cause I have many times have to ask "Why? what are you trying to accomplish"

The best example Ex: I have is from a few weeks ago in my rifts campaign (so not D&D but still d20 rolls for combat) a player told me they were going to search a directory and do something (sorry not a computer guy and I don't remember exact words) and then enter something (again computer terms)... I had to ask what he was trying to accompish... he wanted to know how many files there are. If he had said "Can I use my computer skill to find how many files there are" I would have just given him a number, but he went into WAY too much detail... now since the dates on the files where what was inmportant if he just said "computer?" and rolled I would have told him "the files go from the date of the inceadent for about 6ish years"
What ACTUALLY happened instead is his long explanation of stuff i didn't understand... to get a number of files, to then ask if he could extrapolate if the files are being done once a day or every other day how long this went on...
So we could have saved time if he told me he just wanted the end result he wanted...
Once again, I'm not going to play their characters for them by assuming what the specific actions are and/or specifically what information is sought.
and here it is "You are playing there character for them" is BS, and I am sick of it... I am no more playing there character then you are.
They can describe it to me or go play in a different game. I have enough of the world to play without having to play their characters as well.
and then can use any way they want to communicate with me there desire as long as I know what they want in context...
 

I don't care at all what you do at your table and have said so. If you guys are happy, that's the important thing. All I'm saying is that I'm not going to play their PCs by assuming what they mean by "Athletics!" or "Sleight of hand!" and holding up a die. Nor am I going to gimp my players, because they will end up rolling far more often than they should that way, leading to far more failures than they should have.
you say you don't care then throw out insults (vailed enough that mods wont hit you for it) about how other DMs play there characters for them and they gimp there players... if you really didn't care you would agree to disagree without trying to imply some superiority
 

Maxperson

Morkus from Orkus
So do you we just have different levels of when we care.
I'm not assuming anything. They are telling me what they are doing, not just holding up a die and giving me one word that doesn't at all tell me what they are doing.
The best example Ex: I have is from a few weeks ago in my rifts campaign (so not D&D but still d20 rolls for combat) a player told me they were going to search a directory and do something (sorry not a computer guy and I don't remember exact words) and then enter something (again computer terms)... I had to ask what he was trying to accompish... he wanted to know how many files there are. If he had said "Can I use my computer skill to find how many files there are" I would have just given him a number, but he went into WAY too much detail... now since the dates on the files where what was inmportant if he just said "computer?" and rolled I would have told him "the files go from the date of the inceadent for about 6ish years"
Two things.

First, that's not in my opinion a good reason to get rid of players describing what their characters do and just assume it for them. Of course some times you have to ask for more clarity when someone describes what their character does. It just goes for 100% if they don't describe it at all and just hold up a die and say a skill, to once in a while if they do describe what their character does and I have to ask for more detail.

Second, the bolded makes it even worse for me. That's 100% you playing that PC for that person. I don't want you to give me important information that I'm not looking for just to give it out. That guy was looking for how many files there were, so if he had just held up a die and said, "computer skill," you'd have gotten it wrong with your assumption.

Your example is why I do it my way and not your way. I'm willing to bet you get it wrong a lot more than 1 time in 50 by the way, and that many times your players just take the important information rather than what they were going for. Why bother to describe what their characters are doing if they can just hold up a die and say, "nature!" and be sure to get the best information with a successful roll?
and here it is "You are playing there character for them" is BS, and I am sick of it... I am no more playing there character then you are.

and then can use any way they want to communicate with me there desire as long as I know what they want in context...
Your example above shows that you play do their characters for them. That guy wanted to know how many files there were on the computer. That was him playing the character. If he had just held up a die and said, "computer skill!", you would have been the one playing his PC to be looking for the dates of the files, not him.
 


Charlaquin

Goblin Queen (She/Her/Hers)
you say you don't care then throw out insults (vailed enough that mods wont hit you for it) about how other DMs play there characters for them and they gimp there players... if you really didn't care you would agree to disagree without trying to imply some superiority
“I don’t want to play their characters for them” is not meant as an admonition of your DMing style, but an explanation for one’s own preference. You asked what the difference is between the player describing their character’s actions and the DM calling for a check, vs. the player saying the name of a skill and holding up a die. @Maxperson answered from his own perspective. He doesn’t like the latter because it requires him to make assumptions about the player’s intent, and to him that feels like playing their character for them. If it doesn’t feel that way to you, it makes sense that you wouldn’t have a preference for his method. That it feels that way to Maxperson doesn’t mean he thinks you’re doing anything wrong. If him explaining the reason for his preference offends you… I don’t know, I guess maybe stop asking him?
 

I'm not assuming anything. They are telling me what they are doing, not just holding up a die and giving me one word that doesn't at all tell me what they are doing.
yes you are unless your game is the most boring pedantic thing where every breath every meal every sharpening of weapons and cleaning of armor is explained in detail... but I bet it isn't, that you assume alot based on the scenes and the time.
First, that's not in my opinion a good reason to get rid of players describing what their characters do and just assume it for them.
great... i don't 'get rid of it' I just allow my players to use what comes naturally for the situation.
Of course some times you have to ask for more clarity when someone describes what their character does. It just goes for 100% if they don't describe it at all and just hold up a die and say a skill, to once in a while if they do describe what their character does and I have to ask for more detail.
sometimes you will need details... but a lot of time the context makes sense.
Second, the bolded makes it even worse for me.
of course it does cause you picked out the middle ground and not that the end result was identical... it was about 6ish years.
That's 100% you playing that PC for that person.
no it isn't
I don't want you to give me important information that I'm not looking for just to give it out.
except in the example the player DID want it... just he jumped through hoops to get what I was willing to give easily had he not talked in circles. about things I don't understand.
That guy was looking for how many files there were, so if he had just held up a die and said, "computer skill," you'd have gotten it wrong with your assumption.
except he want that to then ask if he could figure out the date... that was what he end result wanted. or like you said with the 'gimp' comment, I would have just given what he wanted to the technmancer no issue.
Your example is why I do it my way and not your way.
except the example IS your way... did you miss that?
I'm willing to bet you get it wrong a lot more than 1 time in 50 by the way, and that many times your players just take the important information rather than what they were going for.
citation needed. Have you played in my games? have you talked to people who have? I play in games like this too... we rotate DMs and I have as a player seen that it rarely happens... you however with 0 experience in playing or running these games are saying you bet we don't know what we experienced.
Why bother to describe what their characters are doing if they can just hold up a die and say, "nature!" and be sure to get the best information with a successful roll?

it's more like... we walk up to a door, we just got hit by a trap 2 rooms ago, and the fighter say "wait we should check this" so the rogue says "Perception or investigation and does the thieves tools help?" what am I supposed to do make them say out "I walk to the door and check it for traps" when I know that is what they mean...
Your example above shows that you play do their characters for them.
no it doesn't... the example is the player doing it your way and you are still unhappy with it... he gave detailed explanations of actions. How did I play his character?
That guy wanted to know how many files there were on the computer. That was him playing the character. If he had just held up a die and said, "computer skill!", you would have been the one playing his PC to be looking for the dates of the files, not him.
again... HE DIDN'T just want the number of files, he WANTED the number of files (a number never given cause it doesn't matter) so his character could figure out the dates approximately... go reread the whole thing
 

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