CleverNickName said:
The first version I ever played was the red-box rules (starring Bargle the Evil Magic-User.) I was in 6th grade.
About the same for me... though I think I was in 4th or 5th grade. It would have been about 1984 and I'm 32 now. Interestingly enough, I was one of those people who refused to entertain the idea of a 2nd Edition game after years of painstaking acquisition of the 1st Edition (orange-spined) books. I resisted the switch until about 1990, when I hooked up with a new group in a new town that played 2E. Even then, I was moving into a DMing role with the group in pretty short order and I ended up simply bastardizing the rule systems for the elements I wanted from both editions, with a healthy dose of house rules to fill in the gaps. It was, as it turned out, an unbalanced nightmare, so I eventually went 2E all the way.
Learning from that experience, and being one of those who was aware that things seemed to be slowing down at TSR in the very late 90s... particularly as my DRAGON subscription began to get erratic... I was quick to examine every detail regarding the impending release of 3E as it approached. I was an early lurker on Eric Noah's site, checking in almost daily to get details. And, frankly, the open-mindedness paid off and I was blown away.
That being said, I am intending to be just as open-minded for the coming change. Many of the mechanical alterations I've read about, and particularly the design philosophies behind them, I am very interested in. I've decided that, despite how much I enjoy 3.5, the advancements they're touting seem to be well thought out and I have every confidence that the execution will live up to the needs that have been cited. I am not as excited about some of the secondary details... their racial selections for the core rules, their unilateral demolition of the "classic" D&D cosmology and mythology, their approach to the implied setting in the core rules... but I have a good deal of confidence in my own ability to examine their ideas and their implentation and determine how much of it to use in my game and how excluding some portion of their core "fluff" will effect the balance, presentation and feel of the campaign(s) I continue to present to my players.
So, even as I frown at some of the details I've read about in the forthcoming system, I find that I am anxious to get my hands on the books this summer.
