SovietDM
Explorer
In theory. During the years of 4e, however, I'm pretty sure it wasn't there best sales years, but it could just be that Pathfinder just did way better.Every year is D&D's best sales year.
In theory. During the years of 4e, however, I'm pretty sure it wasn't there best sales years, but it could just be that Pathfinder just did way better.Every year is D&D's best sales year.
This isn’t true. It isn’t sold in PDF but it is sold in bits of different sorts. D&DBeyond and roll20 for ex.while all legal sales of 5E books is only physical.
Oh, no. Of course not, I just made a very bad guess. I looked into it some more, and I agree that number was
ridiculous. I'd just like to recognize that not all people that play RPG's online use roll20.
In theory. During the years of 4e, however, I'm pretty sure it wasn't there best sales years, but it could just be that Pathfinder just did way better.
No, I never said you were wrong, I just said that not everyone uses roll20.I didn't find all the numbers but that doesn't make me wrong.
See, you didn't say that. You said:I am talking about 5e.
Every year is D&D's best sales year.
See, you didn't say that. You said:
By their nature RPGs will always require GMs to do far more work than players. There are newer games though that require far less GM prep work (or almost none at all because the games are focused solely on narrative at the table and not focused on intricate rules/mechanics to adjudicate everything)
I also agree that 5E's success is in large part to a game that is much easier to teach and play than anything since Mentzer's BECMI sets (And probably easier- because of unified mechanics, higher always = better rolls, A/D vs. multiple small modifiers, etc.) but WOTC's adventure path business model makes for a large and intimidating burden for new DMs. "Here is 900 pages of rules, and oh yeah- here's another 300 pages of adventure material....have fun!" That will always be a barrier to making new DM's. New DM's need adventure material in much less intimidating "bite sized" pieces.. I.e. "modules"-however we know WOTC doesn't find that profitable enough. Products like Tales and Ghosts are a good thing IMO, but I believe that new DM's need more books like B1/2/3/4/5 and T1. Not more like POTA,OOTA or SKT.
As I have said many times- If in 1977 I had to learn the game from 3 giant hardback books, and a 250 adventure path, I would never have got into the hobby. D&D has become less intimidating for new players, but not for new DMs.
So in other words, the main reason for Dungeons and Dragons's rise in popularity is the rise in streaming and social media?