Dungeons & Dragons to Release Lorwyn: First Light, a New Digital Expansion Based on Magic: The Gathering World

The new digital supplement will be released via D&D Beyond.
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Wizards of the Coast has announced a new digital only Dungeons & Dragons supplement based on the Magic: The Gathering plane of Lorwyn-Shadowmoor. Wizards officially announced Lorwyn: First Light, which will include a bestiary of monsters found in Lorwyn along with rules for the new Rimekin player species. This will be the third digital expansion released as part of the Forgotten Realms book and will include two backgrounds, two feats, two magic items, eight monsters, and two new species. This will be released in November, although no individual price has been announced for the book.

Interestingly, Lorwyn is being turned into a Domain of Delight in the Feywild and is accessible with the Moonshae Isles, which is how this ties into the Forgotten Realms.

A couple of points of interest about this new D&D supplement. The first is that it continues a trend of releasing player species content behind digital only releases. The dhampir species will be released through a "digital expansion" of the upcoming Forgotten Realms books. Additionally, it appears that while Magic/D&D crossovers are back on the table, they appear to be limited to more modest releases rather than a full physical rulebook. Of course, this also means that the Magic crossover won't be one of the physical D&D products released in 2026.
 

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Christian Hoffer

Christian Hoffer

I completely agree. While the stuff in Taha's is good it does need a little bit of tweaking, some more than others. The Beast Barbarian's natural weapons really need a redo thanks to how weapon mastery works same goes with Astral Self monk
Yeah, there is a bunch of stuff in Tasha's that is both popular and in need of updating. Not so much VGR - we already know Dhampir is in one of the web supplements, the other two lineages aren't popular enough to be worth bothering with, the classes can go in the general book, since they are generally popular, some of the dark gifts will be reskinned as vampire feats in the web supplement, and the monsters work fine, it's only the format that has changed.
 

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They actually basically are Feats.
Dark Gifts are a step along the road that start with the Divine Gifts in Theros and (currently) culminated in Origin Feats. So I wouldn't be at all surprised to see them revised as more Origin Feat like. Though given the context and tease about them being vampire themed, I'm actually betting against these specifically being updated Dark Gifts.
 

Dark Gifts are a step along the road that start with the Divine Gifts in Theros and (currently) culminated in Origin Feats. So I wouldn't be at all surprised to see them revised as more Origin Feat like. Though given the context and tease about them being vampire themed, I'm actually betting against these specifically being updated Dark Gifts.
Yeah, the Dark Gifts aren't really vampiric, so I wouldn’t expect them here: they do seem ripe for updating in a product similar to Forge of the Artificer...

The Divine Gifts of Theros do call out that any Feat can work as one, too.
 

They actually basically are Feats.
The power level is higher than an origin feat, but at the cost of a drawback. They are more like 1.75x a feat plus a .5 drawback. You edge out just slightly ahead, depending on the gift.

More importantly is you can have a dark gift and an origin feat. And origin feats are usually tied to backgrounds and I would hate Dark Gifts to be tied to.a specific background.
 

The Divine Gifts of Theros do call out that any Feat can work as one, too.
It's usually a trade down. You can take a feat with a warlock invocation, but I would not let someone take any warlock invocation with just a feat (the Tasha feat that does limits you to a very small selection and 2024 limits this even further).

Divine Gifts are strictly better than feats, so giving one up to take a feat is trading power for more choice. The trade doesn't work as well in reverse.
 

It's usually a trade down. You can take a feat with a warlock invocation, but I would not let someone take any warlock invocation with just a feat (the Tasha feat that does limits you to a very small selection and 2024 limits this even further).

Divine Gifts are strictly better than feats, so giving one up to take a feat is trading power for more choice. The trade doesn't work as well in reverse.
Disagree. They are very varied in power as it stands - one is strictly worse than having nothing at all.
 


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