Dungeons & Dragons to Release Lorwyn: First Light, a New Digital Expansion Based on Magic: The Gathering World

The new digital supplement will be released via D&D Beyond.
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Wizards of the Coast has announced a new digital only Dungeons & Dragons supplement based on the Magic: The Gathering plane of Lorwyn-Shadowmoor. Wizards officially announced Lorwyn: First Light, which will include a bestiary of monsters found in Lorwyn along with rules for the new Rimekin player species. This will be the third digital expansion released as part of the Forgotten Realms book and will include two backgrounds, two feats, two magic items, eight monsters, and two new species. This will be released in November, although no individual price has been announced for the book.

Interestingly, Lorwyn is being turned into a Domain of Delight in the Feywild and is accessible with the Moonshae Isles, which is how this ties into the Forgotten Realms.

A couple of points of interest about this new D&D supplement. The first is that it continues a trend of releasing player species content behind digital only releases. The dhampir species will be released through a "digital expansion" of the upcoming Forgotten Realms books. Additionally, it appears that while Magic/D&D crossovers are back on the table, they appear to be limited to more modest releases rather than a full physical rulebook. Of course, this also means that the Magic crossover won't be one of the physical D&D products released in 2026.
 

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Christian Hoffer

Christian Hoffer

What I want to see are the kithkin and how they'd work thoughtweft - "a collective, empathic consciousness unique to the Kithkin race, a halfling-like people known for their community and cooperation. This thoughtweft enables effortless communication, shared emotions, and coordinated action across the entire Kithkin population. It enhances their societal cohesion, technological advancement, and tactical prowess in battle by allowing them to act with a unified, instinctive mind" - into a gaming setting
If we are going by KISS philosophy of 5E, I'm betting Trance for Halflings or Skilled feat.
 

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There's a lot of stuff I'd love to see get a second pass. Things that were really cool in concept but a bit weak in mechanics, especially compared to the 5e'24 versions.

Like, Beast Barbarian is neat, but the natural weapons don't keep up or mesh well with feats. And Swarmkeeper Ranger has tons of flavor potential, but the 11th level damage bump being "a single d6 becomes a d8" is just pathetic.

But as someone else pointed out, we've barely seen any Tasha's Cauldron subclasses in the post-PHB UA cycles. I think the Phantom Rogue might be the only one? So maybe they don't want to update those just yet, or maybe they feel the changes are small enough they don't need a full UA playstest cycle.
I completely agree. While the stuff in Taha's is good it does need a little bit of tweaking, some more than others. The Beast Barbarian's natural weapons really need a redo thanks to how weapon mastery works same goes with Astral Self monk
 

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