Death Knight
Medium Natural Humanoid (Undead)
Level 12 Elite Soldier
AC 29 Fort 25 Ref 21 Will 24 HP/Bloodied 109/54
Init +11 Spd 5
Senses: Darkvision; Perception +10
Immune: Poison
Resist: necrotic 25; save +3;
Weakness: vulnerable radiance 10
Attacks
Basic Melee: +3 longsword +20 vs AC; 1d8+8
Melee: Immobilizing Strike +20 vs AC; 1d8+8 AND Immobilized 1 rd
Limited Powers: Action Point 1
Melee: High Guard Attack +20 vs AC; 3d8+8 AND 5 atk 1 rd; Recharge 5
Melee: Path of Destruction Move 3, Make Basic Melee attack from each square entered
Area Attack: Unholy Flames: Burst 2; range 10; +14 vs Fort; 3d10+4 fire + 10 necrotic; Recharge 6
Abilities
Death's Left Hand: Aura 1; -2 Atk, 5 necrotic start of turn AND Cha vs this creature's Will to move away
Death's Right Hand: Aura 10; lower-lvl undead allies +2 Attack
Battlefield Control: On Melee attack, mark target 1 rd
Rapid Advance: Immediate, when adj enemy moves; shift into square it had occupied.
Str +11 (21) Con +8 (15) Dex +7 (13) Int +6 (11) Wis +10 (18) Cha +6 (11)