Dungeons of Dread Prerelease this past weekend?


log in or register to remove this ad

Death Knight
Medium Natural Humanoid (Undead)
Level 12 Elite Soldier
AC 29 Fort 25 Ref 21 Will 24 HP/Bloodied 109/54
Init +11 Spd 5
Senses: Darkvision; Perception +10
Immune: Poison
Resist: necrotic 25; save +3;
Weakness: vulnerable radiance 10
Attacks
Basic Melee: +3 longsword +20 vs AC; 1d8+8
Melee: Immobilizing Strike +20 vs AC; 1d8+8 AND Immobilized 1 rd
Limited Powers: Action Point 1
Melee: High Guard Attack +20 vs AC; 3d8+8 AND 5 atk 1 rd; Recharge 5
Melee: Path of Destruction Move 3, Make Basic Melee attack from each square entered
Area Attack: Unholy Flames: Burst 2; range 10; +14 vs Fort; 3d10+4 fire + 10 necrotic; Recharge 6
Abilities
Death's Left Hand: Aura 1; -2 Atk, 5 necrotic start of turn AND Cha vs this creature's Will to move away
Death's Right Hand: Aura 10; lower-lvl undead allies +2 Attack
Battlefield Control: On Melee attack, mark target 1 rd
Rapid Advance: Immediate, when adj enemy moves; shift into square it had occupied.
Str +11 (21) Con +8 (15) Dex +7 (13) Int +6 (11) Wis +10 (18) Cha +6 (11)
 

Looks like some of the stats are already in the download Monsters and More. I can type up the stats for some of those not in there, unless its been done somewhere else already :)
 



Fen Hydra
Large Natural Beast
Level 12 Solo Brute
AC 28 Fort 26 Ref 24 Will 23 HP/Bloodied 228/114
Init +10 Spd 6 Swim 6
Senses: All-around vision; Perception +13
Resist: save +5
Attacks
Basic Melee: Bite - Reach 3; +17 vs AC; 1d12+7
Melee: Flurry of Bites - Standard; 4 Basic Attacks
Limited Powers: Action Points 2
Abilities:
Many-Headed: If Dazed or Stunned, instead lose 1 bite next turn per such effect
Regenerating Heads: Lose 1 bite per 50 damage taken, then immediately gain 2 more bites
Threatening Reach: Opportunity atk against enemies in reach
Str +13 (24) Con +11 (20) Dex +10 (18) Int +2 (2) Wis +8 (14) Cha +5 (8)
 


Dire Wolf
Large Natural Beast
Level 5 Soldier
AC 19 Fort 17 Ref 14 Will 14 HP/Bloodied 47/23
Init +5 Spd 8
Senses: Perception +9
Attacks
Basic Melee: Bite +12 (Str) vs AC; 1d10+4 AND Followup
followup +7 vs Ref, requires combat advantage; knock prone
Abilities:
Gnaw: +5 damage to prone.
Pack Hunter: Combat advantage if ally adj. to target
Str +6 (18) Con +6 (19) Dex +5 (16) Int -1 (5) Wis +4 (14) Cha +2 (11)
 

Thanks, I didn't realize that the M&M had a lot of these already there. Thank you for entering the ones not there too.

re: Hydra... no longer fast heals
 


Remove ads

Top