Pielorinho
Iron Fist of Pelor
I went for a wishy-washy compromise. Each of the statbuff spells can be cast in one of two versions. The first version is acute: it lasts 1 min/level.
The second duration is chronic: it lasts one hour/level, or until the target rolls a saving throw or an initiative check. That is, it goes away once the adrenaline strikes, but hangs around otherwise. If you're doing a cross-country trek, or if you're researching something in the library, or if you're going to a fancy ball where you want to impress the nobility, thisi s the version you cast. If you're going into a fight, or if you're exploring a trapped ruin, you want the acute version.
The players seem pretty happy with this compromise. My one objection to the 3.5 version is that it did away with some interesting non-combat uses for the spells. In fact, this is one of my major problems with 3.5 in general, that everything is even more geared toward fighting.
Daniel
The second duration is chronic: it lasts one hour/level, or until the target rolls a saving throw or an initiative check. That is, it goes away once the adrenaline strikes, but hangs around otherwise. If you're doing a cross-country trek, or if you're researching something in the library, or if you're going to a fancy ball where you want to impress the nobility, thisi s the version you cast. If you're going into a fight, or if you're exploring a trapped ruin, you want the acute version.
The players seem pretty happy with this compromise. My one objection to the 3.5 version is that it did away with some interesting non-combat uses for the spells. In fact, this is one of my major problems with 3.5 in general, that everything is even more geared toward fighting.
Daniel