Honestly you are reading way more into what I am saying than in there. First of, Delericho's post listed a trap example based on an equivalent that he might use:
He was not saying 'this is how you have to do it', or it 'has these absolute statistics'.
As for my question in post #6, clearly it was worded wrongly in your eyes, but I never said 'why did it have to have a cost?' I asked specifically about why he chose that (I used 'the' instead of 'that', a poor word choice perhaps) cost. As for the part about lowering it, yes I did say that I would look at lowering it, if possible. It could have been not possible to lower it it much, but he presented a CR 3 trap when what I was going for was at best the equivalent of something much lesser in effect and scope. I never said anything about it being ignored IN THAT POST. Delericho mentioned that if I was setting it in a dungeon that the cost could be ignored, (he said, not me and I was just pointing that out in my previous post not arguing for it) and I am assuming it is because he was under the impression that it was meant for an PC group to stumble on. He also admitted that there may not be specific logic behind the cost.
I was looking at a 2 5' square burst at most, burning hands is 3x that in area despite a slightly different shape. I said, 'slightly higher average damage than a Lv1 burning hands'. I also never assumed that I would be doing this at lvl1 like you seem to have been. Perhaps its possible to be done at that level, but I did not say I would be attempting it then.
But whatever, you are right in that we are never going to agree here, and anyways I've already stated that I gave up the idea and even the character concept so there really is no further point in arguing.
I would treat it, essentially, as a non-magical fireball. So, something like:
Dust Explosion Trap: CR 3; mechanical; location trigger; manual reset; spell effect (fireball, 5th-level wizard, 5d6 dire, DC 14 Reflex save half damage, cannot be dispelled); Search DC 26, Disable Device DC 26. Cost: 2,500gp, 200XP.
He was not saying 'this is how you have to do it', or it 'has these absolute statistics'.
As for my question in post #6, clearly it was worded wrongly in your eyes, but I never said 'why did it have to have a cost?' I asked specifically about why he chose that (I used 'the' instead of 'that', a poor word choice perhaps) cost. As for the part about lowering it, yes I did say that I would look at lowering it, if possible. It could have been not possible to lower it it much, but he presented a CR 3 trap when what I was going for was at best the equivalent of something much lesser in effect and scope. I never said anything about it being ignored IN THAT POST. Delericho mentioned that if I was setting it in a dungeon that the cost could be ignored, (he said, not me and I was just pointing that out in my previous post not arguing for it) and I am assuming it is because he was under the impression that it was meant for an PC group to stumble on. He also admitted that there may not be specific logic behind the cost.
I was looking at a 2 5' square burst at most, burning hands is 3x that in area despite a slightly different shape. I said, 'slightly higher average damage than a Lv1 burning hands'. I also never assumed that I would be doing this at lvl1 like you seem to have been. Perhaps its possible to be done at that level, but I did not say I would be attempting it then.
But whatever, you are right in that we are never going to agree here, and anyways I've already stated that I gave up the idea and even the character concept so there really is no further point in arguing.