Sample:
Dwarven Battlewader
Male Dwarf Monk 5/ Thief Acrobat 2
Medium Humanoid
Hit Dice: 5d8+10 plus 2d6+4 (47 hp)
Initiative: +2
Speed: 35 ft. (7 squares)
Armor Class [+4 vs Giants]: 19 (+1 Deflection, +2 Armor, +1 Dodge, +2 Dex, +1 Wis, +1 Monk, +1 Thief Acrobat), Touch 19, Flat Footed 13
Base Attack/Brapple: +4/+8
Attack: Unarmed Strike +9 melee (1d8+5)
Full Attack: [Flurry] Unarmed Strike +8/+8 melee (1d8+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Flurry of Blows, +1 Attack and Damage vs Orcs & Goblinoids
Special Qualities: Agile fighting +1/+2, Darkvision 60 ft., Evasion, Fast Acrobatics, Kip Up, Ki Strike (Magic), Purity of Body, Slow Fall 40 ft., Stability, Steady Stance, Stonecunning, Still Mind
Saves:
Fort +7 (+9 vs spells or poison),
Ref +10 (+12 vs spells),
Will +6 (+8 vs spells,+10 vs enchantment)
Abilities: Str 18,Dex 14,Con 14,Int 10, Wis 13, Cha 6
Skills: Balance +12, Climb +13, Jump +13, Hide +6, Tumble +12
Feats: Dash, Dodge, Mobility
Possessions: Amulet of Mighty fists +1 (6k), Bracers of Armor +2 (4k), Gauntlets of Ogre Power (4k), Ring of Protection +1 (1k). Bag of Holding type I (2.5k), 1500gp to spend.
Agile fighting +1/+2: +1 Dodge bonus to AC, When fighting defensively turns into a +2. No penalty to AC or Melee Attack Rolls when kneeling, sitting, or being prone.
Fast Acrobatics: No -5 when balancing at full normal speed, no -5 when climbing at half full speed, no -10 when tumbling at full normal speed.
Kip Up: Stand up from prone as a free action, whithout causing AoO.
Steady Stance: Not considered Flat Footed when balancing or climbing, add your class level as a bonus to checks made to remain balancing or climbing when you take damage.