Dwarven Monk

Thetford

First Post
I am looking for advice on a Dwarven Monk build, using the standard phb dwarf. I am trying to build a very mobile fighter. Thanks for any help
 

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I have access to all of the wotc books due to other players/dm. Sorry I forgot the monk is being dropped into a 7lvl campaign.
 

Well, a 7th level Dwarven Monk is already going to have a movement of 40. By "mobile" do you mean speed or agility on the battleground? By 7th level you could have the Dodge/Mobility/Spring Attack feat chain. Pump a bunch of skill points into Tumble and Jump and that would be fairly "mobile" right there. It only gets better as the Monk levels increase and the movement bonus goes up...
 


"battleground agilty" means... what?

[Feat] Dodge
[Feat] Mobility
[Feat] Dash: +5ft. to speed

[sblock=ignore this, go to next post]
Try Monk 3/Ninja 2/Thief Acrobat 2
[/sblock]
 
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EDIT:
Rethinking: Go for Monk 5/ Thief Acrobat 2

[sblock=Monk 5/Thief Acrobat 2 vs. Monk 3/Ninja 2/Thief Acrobat 2]
in Favor:
+1 Bab
+2 Avg hp (2d8 instead of 2d6 = 9 instead of 7)
+1 Fort Saves
+1 Will Saves
+1 Avg Damage (1d8 unarmed strike instead of 1d6)
+1 AC bonus (From monk)
Purity of Body
Slow Fall 20ft
Ki Strike (Magic)

Against:
-2 Ref Saves
No ghost step
No sudden strike[/sblock]
 
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Sample:

Dwarven Battlewader
Male Dwarf Monk 5/ Thief Acrobat 2
Medium Humanoid

Hit Dice: 5d8+10 plus 2d6+4 (47 hp)
Initiative: +2
Speed: 35 ft. (7 squares)
Armor Class [+4 vs Giants]: 19 (+1 Deflection, +2 Armor, +1 Dodge, +2 Dex, +1 Wis, +1 Monk, +1 Thief Acrobat), Touch 19, Flat Footed 13
Base Attack/Brapple: +4/+8
Attack: Unarmed Strike +9 melee (1d8+5)
Full Attack: [Flurry] Unarmed Strike +8/+8 melee (1d8+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Flurry of Blows, +1 Attack and Damage vs Orcs & Goblinoids
Special Qualities: Agile fighting +1/+2, Darkvision 60 ft., Evasion, Fast Acrobatics, Kip Up, Ki Strike (Magic), Purity of Body, Slow Fall 40 ft., Stability, Steady Stance, Stonecunning, Still Mind
Saves:
Fort +7 (+9 vs spells or poison),
Ref +10 (+12 vs spells),
Will +6 (+8 vs spells,+10 vs enchantment)
Abilities: Str 18,Dex 14,Con 14,Int 10, Wis 13, Cha 6
Skills: Balance +12, Climb +13, Jump +13, Hide +6, Tumble +12
Feats: Dash, Dodge, Mobility

Possessions: Amulet of Mighty fists +1 (6k), Bracers of Armor +2 (4k), Gauntlets of Ogre Power (4k), Ring of Protection +1 (1k). Bag of Holding type I (2.5k), 1500gp to spend.

Agile fighting +1/+2: +1 Dodge bonus to AC, When fighting defensively turns into a +2. No penalty to AC or Melee Attack Rolls when kneeling, sitting, or being prone.
Fast Acrobatics: No -5 when balancing at full normal speed, no -5 when climbing at half full speed, no -10 when tumbling at full normal speed.
Kip Up: Stand up from prone as a free action, whithout causing AoO.
Steady Stance: Not considered Flat Footed when balancing or climbing, add your class level as a bonus to checks made to remain balancing or climbing when you take damage.
 
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I think being a little more descriptive will help, but dodge and mobility are definately useful. Not sure beyond that, there are so many ways to build a monk.
 

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