Dwarven Toughness?


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why.. not not jsut take Imp Toughness 10 times... when u reach level 20.. thats like 200 Hitpoints... Improved toughness can (and should) be taken more than once
 

Goolpsy said:
why.. not not jsut take Imp Toughness 10 times... when u reach level 20.. thats like 200 Hitpoints... Improved toughness can (and should) be taken more than once

Unfortanetly Improved Toughness isn't like Toughness in that sense. It can only be taken once. Well, in the Complete Warrior, there is no little 3 next to it (saying it can be taken multiple times and it effects stack]

Or else i would make a fighter and take that as every single feat. Imagine a 20th human fighter with Improved Toughness 19 times. Let's say he also has a con of, 24 (with magic items and level increases).

That would be 20d10+140(from con)+394(improved toughness) that averages to be 648.5 Hit Points. He could take total falling damage (20d6 average of 70) almost a total of 10 times. That would be silly to think of that way. Unless he fails the fort save against massive damage.
 

Mista Collins said:
That would be 20d10+140(from con)+394(improved toughness) that averages to be 648.5 Hit Points.

I already allow the toughness to give 1hp/hd and able to be taken multiple times. I have never had anyone take it more than once.

Can you imagine playing this character? you are a warrior with a lot of hp. That is it..lol

Interesting character concept, but not exactly 'effective' ;)
 

The Masters of the Wild string of Feats were allowed to be taken multiple times however for some reason Dwarf's Toughness was not deemed a Fighter feat (the other two were). It may have been a typo or otherwise -=shrug=-

None of the feats required previous feats to take them.

Improved Toughness is definately better than all of the 'X' Toughness feats on the conditions that

1. you only want to spend one feat on hit point improvement
2. you are not willing to combine classes for base saves improvement.

However if you took 2 or 3 classes you could achieve more hps earlier on and survive to those high levels where Improved Toughness is better.

Of course you can argue that you want a single feat to take you to 20th level or what have you ... great ... you win the argument. But if you really want hit points, then a taking just one more HP boosting feat really makes you tougher for most of your career.

The following is true ...

1. Improved Toughness wins at levels 1 and 2 always.

A 2 class combination at 8th level can have +18 hp from 2 Giant's Toughness OR +15 hp if they took a Dwarf's early on (3rd level).

The Dwarf then Giant combination would be better than Improved Toughness until 7th level where it would be 1 hp behind and then it will be +7 ahead at 8th level. At that time you would have to make it to 16th level to regain Improved Toughness' domination.

However an 8th level character with +15 hit points is much tougher than having +8 hit points.

But yes it is 2 feats that you are required to spend on hit points.

D
 

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