Hussar
Legend
didn't violate the logic of the fantasy milieu.
Again, what? Fantasy logic? Isn't that the entire point of fanstasy that it defies logic?
There is absolutely no logical reason for a rust monster. It is just something that got tossed in because it seemed like a cool idea. The inspiration was a small plastic toy. There's no fantasy logic there.
There is, however, game design logic. It makes sense to have a monster that can take away stuff from players when you design a game like this. It makes sense for clerics to be able to heal because it's no fun spending weeks of game time healing. There's a whole host of elements that exist in the game for no reason other than the fact that its a game.
Defending those elements as somehow fitting into fantasy is fallacious. They don't fit into fantasy. They do, however, fit into a fantasy game.
But, this is getting us nowhere. You keep bringing up strawmen like "supercomputers" in an attempt to prove your point. I've proven my point sufficiently to myself and no amount of arguing is going to move this forward.
Thanks for the convo.