All the English translations I've seen including this one call Andvari/Alberech a "dwarf". When his position is given, it is treasurer or guardian of the treasure, not king of Nibelungland (a position that does exist in some tellings but not ascribed to him). I would be interested to know if both the calling him a dwarf and the treasurer/guardian are mistranslations.Infernal Teddy said:Looking at my copy of the Nibelungen, I must say: You are wrong.
While the dwarves (or dwarfs) in the Grimm story are about the size of a seven-year-old and do live in a cottage in the woods, they are good, very orderly (lawful?) and work in the mountains looking for precious metals all of which suggests beings that approximate D&D dwarves more than gnomes or elves. Moreover, in other tales, the Grimm brothers have small but mischievous creatures called elves, so at least as far as the Grimm brothers are concerned Dwarf ≠ Elf.
Actually, this illustrates the problem of your last question to me nicely, and it's more or less the answer. The Grimm brothers are familiar with elves, because one of their publications was the collection "Irische Elfenmärchen" (Irish Fairy Tales, 1826). The literal translation would be "Irish elf fairy tales", if you take "fairy tales" as a set expression. The word "elf" is not really used much in German, except when stories from other countries are told. In German, dwarf, gnome, hobgoblin (kobold) or 100 other expressions are used for the exact same concept: a mostly small magical being living below the earth or in a mountain, which also describes the Irish elf concept perfectly. Also, the typical English versions, like brownies, are covered within this range.Zander said:While the dwarves (or dwarfs) in the Grimm story are about the size of a seven-year-old and do live in a cottage in the woods, they are good, very orderly (lawful?) and work in the mountains looking for precious metals all of which suggests beings that approximate D&D dwarves more than gnomes or elves. Moreover, in other tales, the Grimm brothers have small but mischievous creatures called elves, so at least as far as the Grimm brothers are concerned Dwarf ≠ Elf.
Zander said:All the English translations I've seen including this one call Andvari/Alberech a "dwarf". When his position is given, it is treasurer or guardian of the treasure, not king of Nibelungland (a position that does exist in some tellings but not ascribed to him). I would be interested to know if both the calling him a dwarf and the treasurer/guardian are mistranslations.
Glyfair said:However, this reference is about the main character. Last I recall, the main character of a Lord of the Rings wasn't a dwarf. Halflings are close to humans, and changelings can easily be (at least as far as the cover goes), so I don't think it's that much of an issue. Still, making the main character someone the reader can identify with is a good point.
Endur said:errr, The Hobbit anyone ... 13 dwarves and a halfling.
Kae'Yoss said:And who was the main character?
WotC is not obliged to do anything but it would make a great deal of commercial sense if they did adhere to "often-used stereotype". D&D became popular in part because it appealed to the "purity of concept" that you at once deny and accept exists.
Certainly, being the first RPG was an advantage. After that though, it wasn't until 3.x that D&D was highly regarded for its mechanics. Indeed, much of the mechanics that distinguish 3.x from earlier versions existed in other RPGs first. For the best part of its history, D&D's mechanics were behind other RPGs, not ahead. So if D&D was mechanically clunky, why did it continue to be the most popular RPG? There were certainly challengers. In the early 1980s, for example, Runequest was seen as a potential rival. One of the reasons (perhaps the primary reason) that Runequest and those other RPGs failed to dethrone D&D was that D&D represented a more core (or, if you prefer, stereotypical) fantasy. The fantasy in D&D was already known to the greatest number of people. Whether or not those people labelled the elements they found in D&D that they were familiar with as "mythology", "epic poetry", "modern fantasy" or whatever wasn't relevant. What was, was that those elements were familiar and could be easily incorporated into D&D's fantasy. Indeed, D&D's ventures into non-core fantasy settings such as Spelljammer and Darksun have not been as popular as their core fantasy settings such as Greyhawk and FR.
It is a well known dictum in psychology that people like what they're familiar with. If WotC want D&D to thrive, they could do a lot worse than having halflings with hairy feet.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.