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E1: Tomb of Chaos [Judge: Patlin] [Concluded]

OOC: That's interesting. So her light spell can't penetrate the darkness, but her torch can? I don't mean that in a sarcastic way; it just surprises me. In any case, with mage armor on, and an enemy in sight, Percy's back in action!

Percy would prefer to sleep the bats again, but its just too easy to wake them up. Instead, she fires off some "purple fire" at the baboon.

OOC: This makes 3 lvl 0 & 3 lvl 1 spells cast, so she retains 3/4/4 spells to cast. Her magic missile damage is 6
 

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ooc: not quite, darkness the spell counters or dispels lower level light spells. So when the enemy cast the spell, it dispelled your current light spell. When you tried to cast it again, you were in the radius of the spell so it countered your spell. Where as normal lights (torches, candles, etc) are incabable of brightening the shadowy darkness. darkness I hope I've been running it right, though i had thought that Percy's light spell was the only thing generating light when the encounter began so I might have screwed up there.

PS. sleep works really well against swarms, except when there are enemies who'd like them awake. I made moving through sleeping bats the equivalent of difficult terrain for Nezrak, Nars, and Ishmael when they moved through them.
 

Erekose13 said:
ooc: not quite, darkness the spell counters or dispels lower level light spells. So when the enemy cast the spell, it dispelled your current light spell. When you tried to cast it again, you were in the radius of the spell so it countered your spell.


I believe the way that works is that a darkness spell can be used as a counterspell when counterspelling a lower level light spell, and can be used as if it were a foolproof dispell magic on an existing lower level light spell. It doesn't dispell and counter all such spells it comes into contact with. I won't be offended if you don't want to use my interpretation, though.
 


"Ow, ow..."

Nezrak tries to dash away from the enemies (first priority), and then dig up and drink one of his Potions of Cure Light Wounds.
 

Round 6 Cont & Restitutions

The Light Issue

I apologize to everyone, I have been running the light situation wrong for the entire combat. Percy's torch would have provided 'shadowy illumination' for all to see. I am not going to set the game back by returning to the beginning of the combat. But I'd like to make the following restitutions:
1. Percy has not spent any of her spells trying to cast light.
2. Rodimus and Ishmael (the two in the front right now) can see far enough to spot the jackal in the bottom right corner casting spells.
3. I am going to reset the wounding damage as we can't tell what would have happened with the bats had everyone been able to see them. So no one is currently bleeding.

In regards to your judgement Patlin, I believe that I will continue with my interpretation, however, given that there is no need for light spells I dont think it will matter either way.


[Round 6 Cont]

Percy casts sleep on the bats again. "Night, Night." she whispers. The bats look a little sluggish, but continue flying.

To avoid being attacked as he moved back, Rodimus snaps out a kick to the baboon. The kick hits the creature solidly in the chest. As the baboon falls it's body disappears in thick green smoke, returning to the aether from whence it came. Able to move, now Rodimus backs out of the room. The cheetah behind him snaps its jaws around thin air as the monk moves away.

~~ Action Paused ~~

Gorefoot
Nars
Ishmael
Nezrak

[sblock=ooc]I paused again because I know that the changes to the light situation will modify some of your actions. That and the death of the baboon.

With regards to the sleep spell, targeted the bats, passed spell resistance, but they made their saves.

Thank you for pointing out the ki strike, I had missed it. With that extra damage, the baboon had 2 hp left before Rodimus killed it this round.

Damage Recap:
Nars 20 dmg
Rodimus 8 dmg
Ishmael 12 dmg
Nezrak 6 dmg
Bats 2 dmg
[/sblock]
 

Nezrak tries to cast Color Spray at the swarm and any other enemies nearby (swarm is first priority), while moving a bit away from the combat (5ft step, or more if he's not threatened).

If he can catch more enemies by moving closer to melee or somewhere else, he'll do so instead of moving away.

OOC: After going through the recovered part of the game, I think Nezrak has quite a few spells left. Will save DC 15 for the Color Spray.
 

Percy

Percy is feeling a little better now that she can see better. She steps forward and fires a magic missile at a cheetah.

OOC: It is hard to keep track of light and everything else. I suppose I ought to keep my 6 dmg I rolled for my last magic missile. Spells remaining:4/3/4
 

Nars stands for a moment, indecisive. He feels weak from the bats and knows that if they have to make a run for it, he better still be conscious. He holds back for now, ready to interpose himself with any threat to Percy.

OOC: Don't worry about the darkness problems. This is a pretty complex combat and the darkness spell has been revised so many times its hard to have a consistent interpretation.
 

Ishmael finds the target of his next attack destroyed so he looks for a new one. His eyes rest on the spellcasting jackal and wrath takes him soon after.

OOG:
[sblock]

Smite charging the Jackal. Dodge on the closest mummy.

In the rounds to come: if the mummies don't follow him, he'll go into full offensive mode, dropping the shield and two-handed power attack for -2 on the Jackal. If they surround him, he'll keep up his shield. [/sblock]
 

Into the Woods

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