Yeah, but you as a DM never get to use the cool spells, like timestop and a whole lot of hurting. Stat something out only to never use it? Not for me. Maybe for you.Imp said:You could include a by-the-book lich in an E6 game, he's just going to be Sauron basically, and to bring him down you'd have to find some plot-type method that doesn't involve letting him get to roll initiative against you. One feature of the E6 concept is that some entities may exist that are just completely beyond your powers.
But yeah there's no reason that a given monster listing is "the real thing." For example re vampires I found it simplest just to cast wights as the new vampires.
(It's not as though undead creatures don't conceptually overlap in 60 bazillion ways anyway. You mean to tell me the bzvlk is created when an exceptionally evil soul dies? No kidding, right?)
Hobo said:You're gonna get it, and you're gonna get it here, buddy!![]()
I'm porting over incantations, and they could potentially be available now if someone really needed one.
der_kluge said:What's your take on E6?
GlassJaw said:Nah, not snarky. Just explaining why people like E6. You seemed surprised that people would like a system like this.
Psion said:It'd be like trying to explain to me why you don't like the taste of white chocolate raspberry cheesecake. You can explain all day long, it's still not going to make any sense to me.![]()
rycanada said:Strange... I would think E6's appeal given its design goals and playtest results would be obvious. Weren't you the one that came up with "the rules should serve the game"?
Psion said:I'm not sure what you are suggesting here. The results of a playtest is meaningless if I have no interest in what a game provides. If I don't like cofee cake, saying "100 people looove my cofee cake" really doesn't entice me.