E6? Is it your cup of tea?

What's your take on E6?

  • E6? What's that?

    Votes: 31 19.0%
  • I love it! I'm already playing E6 or a variant thereof

    Votes: 15 9.2%
  • I love it! My next campaign is gonna be E6

    Votes: 33 20.2%
  • I love it! But my players refuse to play it. :(

    Votes: 13 8.0%
  • It's not my cup of tea.

    Votes: 65 39.9%
  • I would never consider playing or running E6.

    Votes: 30 18.4%
  • I don't even play D&D. Why are you bothering me with these questions?

    Votes: 4 2.5%

Imp's comment underlines how E6 uses the existing rules to emulate heroic fantasy, which was the design goal from the start.
 

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Well, technically, none of the above. But as I pretty much run all my games in the 1-6th level range, I checked the 'or variant of' option. Actually, there is a chance that my current game will go E6 a little down the track. If it survives that long.

doghead
aka thotd
 

Imp said:
You could include a by-the-book lich in an E6 game, he's just going to be Sauron basically, and to bring him down you'd have to find some plot-type method that doesn't involve letting him get to roll initiative against you. One feature of the E6 concept is that some entities may exist that are just completely beyond your powers.

But yeah there's no reason that a given monster listing is "the real thing." For example re vampires I found it simplest just to cast wights as the new vampires.

(It's not as though undead creatures don't conceptually overlap in 60 bazillion ways anyway. You mean to tell me the bzvlk is created when an exceptionally evil soul dies? No kidding, right?)
Yeah, but you as a DM never get to use the cool spells, like timestop and a whole lot of hurting. Stat something out only to never use it? Not for me. Maybe for you.
 

Hobo said:
You're gonna get it, and you're gonna get it here, buddy! :lol:
I'm porting over incantations, and they could potentially be available now if someone really needed one.

::raises hand::

Hobo, would you feel like posting these in the main E6 thread? I'd love to see your take on incantations, particularly Freeport-flavored ones.
 

der_kluge said:
What's your take on E6?

It's useful within the scope of what it's attempting to accomplish. I might consider using it for certain types of games. I'm certainly not planning to use it for my current campaign set in Ptolus, as it would be utterly at odds with the setting.

I don't really see this represented in the poll options, so I didn't vote.
 

GlassJaw said:
Nah, not snarky. Just explaining why people like E6. You seemed surprised that people would like a system like this.

It'd be like trying to explain to me why you don't like the taste of white chocolate raspberry cheesecake. You can explain all day long, it's still not going to make any sense to me. :cool:
 

Psion said:
It'd be like trying to explain to me why you don't like the taste of white chocolate raspberry cheesecake. You can explain all day long, it's still not going to make any sense to me. :cool:

Strange... I would think E6's appeal given its design goals and playtest results would be obvious. Weren't you the one that came up with "the rules should serve the game"?
 

rycanada said:
Strange... I would think E6's appeal given its design goals and playtest results would be obvious. Weren't you the one that came up with "the rules should serve the game"?

I'm not sure what you are suggesting here. The results of a playtest is meaningless if I have no interest in what a game provides. If I don't like cofee cake, saying "100 people looove my cofee cake" really doesn't entice me.

I don't feel my gaming experience would be well served by your rules.

I'm reminded of my experience with Warhammer 1e. We started out as dirt. But slowly, ever so slowly, we clawed our way up, got some competence, started the second careers, started to be able to do things. In short things started to get fun.

Then the GM quit running the game and moved on to something else because after we got to that point, it wasn't fun for him anymore. It's obvious that we had different "sweet spots."

What E6 proposes to do is replicate that experience for me in D&D. Sorry, I'm not interested. Yes indeed, the rules should serve the game. E6 rules may serve your game. They don't serve my game. One size does not fit all.
 
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It's not my cup of tea... and subsequently I would never consider playing or running an E6 game.
I think the core idea is an interesting gameplay experiment. But 1st through 6th level isn't my (or the group I play withs) "sweet spot". It's more 7th through 14th level.
 

Psion said:
I'm not sure what you are suggesting here. The results of a playtest is meaningless if I have no interest in what a game provides. If I don't like cofee cake, saying "100 people looove my cofee cake" really doesn't entice me.

Ah, that clears it up. I thought you were saying "I don't see why E6 appeals to the people it appeals to." you were saying "E6 doesn't appeal to me."
 

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