E6 SRD - community project

file: Monsters E-F

file: Monsters E-F

status: awaiting proofread

comment:
cut--
formian queen

probably ought to cut--
formian myrmarch

keep with mods--
earth elementals (remove ref to spell move earth)
ethereal filcher, marauder (refs spell ethereal jaunt)

formian taskmaster (inline dominate monster text)
 

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file: Monsters G

file: Monsters G

status: awaiting proofread

comment:
cut for high CR--
- ghaele
- frost giant jarl
- storm giant
- iron golem
- greater stone golem

probably ought to cut--
genie, djinni
genie, efreeti
giant, elder stone
golem, clay
golem, stone

could keep with mods--
- genie generic (plane shift)
- genie, janni (ether jaunt) (or subsume generic genie info into this)
- ghost (telekinesis; "malevolence"refs magic jar in description)
- gibbering mouther ("gibbering" refs confusion in description)
 

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file: Monsters H-I

file: Monsters H-I

status: awaiting proofread

comment:
cut for high CR--
- harpy archer (Ftr7)
- hydra, 11- and 12-headed
- inevitable, marut

probably chop--
- all inevitables

keep, with mods--
- hag
--- sea hag ("evil eye" refs dispel evil in description)
--- hag covey (6 of 8 SLAs based on hi-lev spells)
- homunculus (construction refs arcane eye in description)
- invisible stalker (description refs trueseeing)
- half-celestial template (1of2 SLAs at 5HD are hi-lev; 1of2 SLAs at 7HD; all SLAs for 9+ HD)
- half-fiend template (hi-lev SLAs at 5HD and at 11+ HD)
 

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comment:
for true dragons, i chopped at "young adult" or "adult" to keep tables fairly consistent; for red, gold, silver this meant exceeding CR12 (13,14,13, respectively). None have spellcaster levels in beyond 5th, and none have SLAs/etc above 3rd-level spells.

Absurdly powerful dragons are a longstanding FRPG tradition. I'm for keeping these in.
 

In a burst of impulse I have translated the wondrous items chapter.

file: Magic Items V (Wondrous Items)

status: please proofread

Changes Made:

1. Removed all items above caster level 6
2. Moved the few remaining major wondrous items to the medium wondrous item table
3. Adjusted tables to account for removed items
4. Lyre of Building: Toned down references to horn of blasting/disintegrate.
5. Robe of Bones: Removed reference to robe of useful items and transferred info therefrom.

Possible Minor Artifacts:
1. Bag of holding
2. Carpet of flying
3. Broom of flying
4. Horn of Valhalla
5. Wings of flying

Other Notes:

1. Fixing the Deck of Illusions will have to wait until it is more settled which monsters will be included.
2. If I got the procedure wrong, please tell me.
 

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I'll update the master file list with the status. I can take a more careful look when Monsters are finished.

To date, we've been approaching things topically, just so we're all on the same page and focused on the same aspect of the game at the same time. I'd kind of like to stick to that, but if you're especially gung ho... ;)

One thing to note is that a lot of the E6 material on magic items has already been done. I know there's a WotC or ENWorld thread somewhere that has identified all CL6 items, though I can't find it atm. I've sblocked below what I cut'n'pasted sometime ago; sorry I don't know who to credit for it, though. [sblock]
E6 level wondrous items

Here is a list of all minor wondrous items that require only spells 3rd lvl or lower to create (and could thus be created by E6 characters)

minor:
Elixir of love 150 gp
Unguent of timelessness 150 gp
Dust of tracelessness 250 gp
Elixir of hiding 250 gp
Elixir of sneaking 250 gp
Elixir of swimming 250 gp
Silversheen 250 gp
Elixir of truth 500 gp
Bag of tricks, gray 900 gp
Hand of the mage 900 gp
Bracers of armor +1 1,000 gp
Cloak of resistance +1 1,000 gp
Pearl of power, 1st-level spell 1,000 gp
Phylactery of faithfulness 1,000 gp
Salve of slipperiness 1,000 gp
Elixir of fire breath 1,100 gp
Pipes of the sewers 1,150 gp
Dust of illusion 1,200 gp
Brooch of shielding 1,500 gp
Necklace of fireballs type I 1,650 gp
Dust of appearance 1,800 gp
Hat of disguise 1,800 gp
Pipes of sounding 1,800 gp
Amulet of natural armor +1 2,000 gp
Horn of fog 2,000 gp
Robe of bones 2,400 gp
Sovereign glue 2,400 gp
Boots of elvenkind 2,500 gp
Boots of the winterlands 2,500 gp
Candle of truth 2,500 gp
Cloak of elvenkind 2,500 gp
Scarab, golembane 2,500 gp
Necklace of fireballs type II 2,700 gp
Stone of alarm 2,700 gp
Bag of tricks, rust 3,000 gp
Chime of opening 3,000 gp
Horseshoes of speed 3,000 gp
Rope of climbing 3,000 gp
Dust of disappearance 3,500 gp
Lens of detection 3,500 gp 57
Bracers of armor +2 4,000 gp
Cloak of resistance +2 4,000 gp
Gloves of arrow snaring 4,000 gp \
Restorative ointment 4,000 gp 68
Pearl of power, 2nd-level spell 4,000 gp
Circlet of persuasion 4,500 gp 7
Slippers of spider climbing 4,800 gp
Bracers of archery, lesser 5,000 gp
Helm of comprehend languages and read magic 5,200 gp
Vest of escape 5,200 gp
Eversmoking bottle 5,400 gp
Sustaining spoon 5,400 gp
Boots of striding and springing 5,500 gp
Wind fan 5,500 gp
Amulet of mighty fists +1 6,000 gp
Horseshoes of a zephyr 6,000 gp
Pipes of haunting 6,000 gp
Gloves of swimming and climbing 6,250 gp
Circlet of blasting, minor 6,480 gp
Horn of goodness/evil 6,500 gp
Bottle of air 7,250 gp
Periapt of health

medium:
Bracers or armor +3
Amulet of NAC +2
Boots of haste
Cloak of Arcadia
Minor cloak of displacement

Other E6 level magic items:

ARMOR/SHIELD BONUSES
NOTE – Prices do not include cost of masterwork armor or shield.
+1 Enhancement Bonus: CL 3, 1,000gp.
+2 Enhancement Bonus: CL 6, 4,000gp.
Acid Resistance: CL 3, 18,000gp.
Arrow Deflection: CL 5, 4,000gp.
Cold Resistance: CL 3, 18,000gp.
Electricity Resistance: CL 3, 18,000gp.
Fire Resistance: CL 3, 18,000gp.
Shadow: CL 5, 3,750gp.
Silent Moves: CL 5, 3,750gp.
Slick: CL 4, 3,750gp.
Sonic Resistance: CL 3, 18,000gp.

SPECIFIC ARMORS
Celestial Armor: CL 5, 22,400gp.
Mithral Full Plate of Speed: CL 5, 26,500gp.

SPECIFIC SHIELDS
Caster’s Shield: CL 6, 3,153gp.
Spined Shield: CL 6, 5,580gp.
Winged Shield: CL 5, 17,257gp

WEAPON BONUSES
NOTE – Prices do not include cost of masterwork weapon.
+1 Enhancement Bonus: CL 3, 2,000gp.
+2 Enhancement Bonus: CL 6, 8,000gp.
Distance: CL 6, 2,000gp.
Merciful: CL 5, 2,000gp.
Thundering: CL 5, 2,000gp.
Throwing: CL 5, 2,000gp.

SPECIFIC WEAPONS
Dagger of Venom: CL 5, 8,302gp.
Javelin of Lightning: CL 5, 1,500gp.
Screaming Bolt: CL 5, 267gp.
Sleep Arrow: CL 5, 132gp.

RINGS
Animal Friendship: CL 3, 10,800gp.
Chameleon Power: CL 3, 12,700gp.
Climbing: CL 5, 2,500gp.
Climbing, Improved: CL 5, 10,000gp. (10 ranks of climb can be achieved with the Skill Beyond Your Years feat)
Energy Resistance, Minor: CL 3, 12,000gp.
Feather Falling: CL 1, 2,200gp.
Invisibility: CL 3, 20,000gp.
Jumping: CL 2, 2,500gp.
Mind Shielding: CL 3, 8,000gp.
Protection +1: CL 5, 2,000gp.
Protection +2: CL 6, 8,000gp.
Spell Storing, Minor: CL 5, 18,000gp.
Sustenance: CL 5, 2,500gp.
Swimming: CL 2, 2,500gp.
X-Ray Vision: CL 6, 25,000gp.
[/sblock]
That said, there's no need to reinvent the wheel-- just confirm it! Beyond that I think the big job will be:
- identifying other non-E6 magic items from Monsters (that we don't cut) and add those to the list;
- selecting specials, eg, artifacts, and possibly other 'iconic' items; (I really like your suggestions, btw; they hold nicely to the "classics".)
- editing text for consistency, dereferencing cut spells or monsters, switch Forge Ring to Wondrous Rings; and so on.

At least that's kind of how I've been thinking about it. Haven't put much much thought into it or even put out a call for input, though, since I'm not quite there yet! ;)
 

Absurdly powerful dragons are a longstanding FRPG tradition. I'm for keeping these in.
Hehe, agreed. Also, the game is called "Dungeons & Dragons". Seems fair to me to give them a little power trip!

Of course the real reason was just to keep the max age categories fairly close to each other. Still may have to think about that, though-- possibly equalize around size category instead of age (actually that would likely come really close to the intended CR cutoff).

Meh, honestly I think it's just fine with super-scary dragons.
 
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file: Monsters K-L

file: Monsters K-L

status: awaiting proofread

comment:
cut for hi CR--
- lammasu golden protector
- werewolf lord
- lich (reqs phylactery CL11th)

probably ought to cut--
leonal
kraken (borderline; CR12, has 2 SLAs of 4th+ spell lev)

could keep, with mods--
- lammasu (spellcaster as Clr7; plus gr.invis, dim door)
- lamia (charm monster)
- lillend (hallucinatory terrain)
- lycanthropes (section "curing lycanthropy" refs heal, break ench in description)
 

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file: Monsters M-N

file: Monsters M-N

status: awaiting proofread

comment:
cut for hi CR--
- mummy lord
- nightshade (all)

probably ought to cut--
- night hag
- guardian naga (Sor9)

could keep, with mods--
- nymph (as caster Drd7; plus, dim door)
- minotaur ("natural cunning" refs maze in desc)
- mummy ("mummy rot" refs break ench in desc)
- naga--
--- dark (as caster Sor7=>not E6, but no spells over 3rd!)
--- spirit (as caster Sor7)
--- water (as caster Sor7)
nightmare/cauchemar (astral projection [complex], etherealness)
 

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file: Monsters O-R

file: Monsters O-R

status: awaiting proofread

comment:

cut for high CR--
none

probably ought to cut--
- black pudding elder
- purple worm
- rakshasa
- roper

could keep, with mods--
- ogre mage (cone cold, polymorph)
- phantom fungus ("greater invis" refs gr invis in desc)
- phase spider (ethereal jaunt)
- phasm ("alternate form" refs polymorph in desc)
- ravid (animate objects)
 

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