I'll update the master file list with the status. I can take a more careful look when Monsters are finished.
To date, we've been approaching things topically, just so we're all on the same page and focused on the same aspect of the game at the same time. I'd kind of like to stick to that, but if you're especially gung ho...
One thing to note is that a lot of the E6 material on magic items has already been done. I know there's a WotC or ENWorld thread somewhere that has identified all CL6 items, though I can't find it atm. I've sblocked below what I cut'n'pasted sometime ago; sorry I don't know who to credit for it, though. [sblock]
E6 level wondrous items
Here is a list of all minor wondrous items that require only spells 3rd lvl or lower to create (and could thus be created by E6 characters)
minor:
Elixir of love 150 gp
Unguent of timelessness 150 gp
Dust of tracelessness 250 gp
Elixir of hiding 250 gp
Elixir of sneaking 250 gp
Elixir of swimming 250 gp
Silversheen 250 gp
Elixir of truth 500 gp
Bag of tricks, gray 900 gp
Hand of the mage 900 gp
Bracers of armor +1 1,000 gp
Cloak of resistance +1 1,000 gp
Pearl of power, 1st-level spell 1,000 gp
Phylactery of faithfulness 1,000 gp
Salve of slipperiness 1,000 gp
Elixir of fire breath 1,100 gp
Pipes of the sewers 1,150 gp
Dust of illusion 1,200 gp
Brooch of shielding 1,500 gp
Necklace of fireballs type I 1,650 gp
Dust of appearance 1,800 gp
Hat of disguise 1,800 gp
Pipes of sounding 1,800 gp
Amulet of natural armor +1 2,000 gp
Horn of fog 2,000 gp
Robe of bones 2,400 gp
Sovereign glue 2,400 gp
Boots of elvenkind 2,500 gp
Boots of the winterlands 2,500 gp
Candle of truth 2,500 gp
Cloak of elvenkind 2,500 gp
Scarab, golembane 2,500 gp
Necklace of fireballs type II 2,700 gp
Stone of alarm 2,700 gp
Bag of tricks, rust 3,000 gp
Chime of opening 3,000 gp
Horseshoes of speed 3,000 gp
Rope of climbing 3,000 gp
Dust of disappearance 3,500 gp
Lens of detection 3,500 gp 57
Bracers of armor +2 4,000 gp
Cloak of resistance +2 4,000 gp
Gloves of arrow snaring 4,000 gp \
Restorative ointment 4,000 gp 68
Pearl of power, 2nd-level spell 4,000 gp
Circlet of persuasion 4,500 gp 7
Slippers of spider climbing 4,800 gp
Bracers of archery, lesser 5,000 gp
Helm of comprehend languages and read magic 5,200 gp
Vest of escape 5,200 gp
Eversmoking bottle 5,400 gp
Sustaining spoon 5,400 gp
Boots of striding and springing 5,500 gp
Wind fan 5,500 gp
Amulet of mighty fists +1 6,000 gp
Horseshoes of a zephyr 6,000 gp
Pipes of haunting 6,000 gp
Gloves of swimming and climbing 6,250 gp
Circlet of blasting, minor 6,480 gp
Horn of goodness/evil 6,500 gp
Bottle of air 7,250 gp
Periapt of health
medium:
Bracers or armor +3
Amulet of NAC +2
Boots of haste
Cloak of Arcadia
Minor cloak of displacement
Other E6 level magic items:
ARMOR/SHIELD BONUSES
NOTE – Prices do not include cost of masterwork armor or shield.
+1 Enhancement Bonus: CL 3, 1,000gp.
+2 Enhancement Bonus: CL 6, 4,000gp.
Acid Resistance: CL 3, 18,000gp.
Arrow Deflection: CL 5, 4,000gp.
Cold Resistance: CL 3, 18,000gp.
Electricity Resistance: CL 3, 18,000gp.
Fire Resistance: CL 3, 18,000gp.
Shadow: CL 5, 3,750gp.
Silent Moves: CL 5, 3,750gp.
Slick: CL 4, 3,750gp.
Sonic Resistance: CL 3, 18,000gp.
SPECIFIC ARMORS
Celestial Armor: CL 5, 22,400gp.
Mithral Full Plate of Speed: CL 5, 26,500gp.
SPECIFIC SHIELDS
Caster’s Shield: CL 6, 3,153gp.
Spined Shield: CL 6, 5,580gp.
Winged Shield: CL 5, 17,257gp
WEAPON BONUSES
NOTE – Prices do not include cost of masterwork weapon.
+1 Enhancement Bonus: CL 3, 2,000gp.
+2 Enhancement Bonus: CL 6, 8,000gp.
Distance: CL 6, 2,000gp.
Merciful: CL 5, 2,000gp.
Thundering: CL 5, 2,000gp.
Throwing: CL 5, 2,000gp.
SPECIFIC WEAPONS
Dagger of Venom: CL 5, 8,302gp.
Javelin of Lightning: CL 5, 1,500gp.
Screaming Bolt: CL 5, 267gp.
Sleep Arrow: CL 5, 132gp.
RINGS
Animal Friendship: CL 3, 10,800gp.
Chameleon Power: CL 3, 12,700gp.
Climbing: CL 5, 2,500gp.
Climbing, Improved: CL 5, 10,000gp. (10 ranks of climb can be achieved with the Skill Beyond Your Years feat)
Energy Resistance, Minor: CL 3, 12,000gp.
Feather Falling: CL 1, 2,200gp.
Invisibility: CL 3, 20,000gp.
Jumping: CL 2, 2,500gp.
Mind Shielding: CL 3, 8,000gp.
Protection +1: CL 5, 2,000gp.
Protection +2: CL 6, 8,000gp.
Spell Storing, Minor: CL 5, 18,000gp.
Sustenance: CL 5, 2,500gp.
Swimming: CL 2, 2,500gp.
X-Ray Vision: CL 6, 25,000gp.
[/sblock]
That said, there's no need to reinvent the wheel-- just confirm it! Beyond that I think the big job will be:
- identifying other non-E6 magic items from Monsters (that we don't cut) and add those to the list;
- selecting specials, eg, artifacts, and possibly other 'iconic' items; (I really like your suggestions, btw; they hold nicely to the "classics".)
- editing text for consistency, dereferencing cut spells or monsters, switch Forge Ring to Wondrous Rings; and so on.
At least that's kind of how I've been thinking about it. Haven't put much much thought into it or even put out a call for input, though, since I'm not quite there yet!
