SuperChris
First Post
file: Feats and Monster Feats
status: awaiting proofread
I'm going to hold off un uploading modified versions of these documents, because most of what I have to contribute are suggestions, rather than things that absolutely need to be changed.
Feats.rtf comments
Ability Advancement
Ability Training
- Why not make this a single feat that gives a stackable +1 increase to an ability score and can be taken up to 4 times? That's in line with the ability score increases characters would normaly get at 8th, 12th, 16th, and 20th. This would also allow you to bump your odd numbered ability scores one point to get a better bonus.
Expanded Caster Stamina
Expanded Spell Knowledge
- These seem incredibly awesome. Maybe too awesome? I don't know. They sure seem to give you a lot of bang for your buck.
Improved Critical
- Prerequisite BAB +8. How does that work? Can we put Stunning Fist back on the regular list? ;-)
Knockdown
- Good choice.
Leadership
- Looks good to me, but I've never played a character with this feat, so...
Open Minded
- I'd like to see the number of extra skill points modified by INT modifier and racial modifier.
- Also, a name change seems in order to give it less of a Psionics feel.
Plant Control
Plant Defiance
- I guess these are okay. They seem a little weird for, well, anyone short of a druid-like cleric.
Stand Still
- Never cared for the way this feat worked, but it looks fine.
Restoration
- Drop WIS prerequisite to 17 (ability score prerequisites are always odd numbers).
- 1st and 3rd parapgraphs are contradictory. I assume it is supposed to be a complete curing of temporary ability damage?
- Perhaps change the name to include "Ritual" to make it clear it isn't exactly the same as the spell?
Stone to Flesh
- Drop INT prerequisite to 17 (see above).
- The inline description refers to the as a spell several times. That should be changed.
- I'm in favor of dropping 2nd paragraph (the ability to turn mundane stone to flesh). This has been included to act as a restorative ritual, right?
- Could also stand a name change so it isn't so obviously a rework of the spell.
Superior Expertise
- Seems kind of pointless if your maximum BAB is +6. A whole feat for a +1 Defense? Should this be cut or is there a good reason to keep it?
Wonderous Rings
- Maybe add Craft or Forge to the name so that it sits closer in the list to the other item creation feats? Otherwise, good.
Blindsight, 5' Radius
Eyes in the Back of Your Head
- I realize that the following comments are completely biased.
- Pet Peeve: I've never liked feats with ability prerequisites above starting max. That goes double for abilites like Wisdom where you have no races (that I know of) with a Wisdom bonus. Add in the fact that the ability advances are extremely limited and you need to be overly dedicated to even try for these feats.
- Recommend dropping prerequisite WIS to 17 on Eyes in the Back of Your Head. It's good, but not that good, IMO.
- Recommend moving Blindsight, 5' Radius to monster feats list. While it is thematically appropriate for Monks and some other insightful warriors, it strikes me as an ability that borders on supernatural.
Metamagic Feats (General Comments)
- Some of these seem really limited if you can only cast up to 3rd level spells. Not sure I'd blow a feat to be able to Maximize a 0-level spell, for instance.
- Maximize Spell, drop the last paragraph. an Empowered, Maximized spell would be 5 levels high that normal.
Item Creation Feats (General Comments)
- Just a thought: It occurs to me that a caster that reaches 6th level is going to be positioned to sink a dramatic amount of their XP into item creation. I would expect to see characters wandering around with +2 this, that, and the other thing (all the gear they're optimized for) within a few sessions of hitting 6th. It is certainly what I'd do to help improve my party's survival.
MonsterFeats.rtf Comments
Stunning Fist
- It's a damn shame that Stunning Fist needs to be included in with the monster feats. I always felt that +8 BAB prerequisite was a rip, especially since a Monk gets it at Level 1. Still, it is what it is. :-(
Questions/Observations
Are there (or should there be) a feat that allows a character to improve their BAB or simulate a higher BAB? That would allow feats like Stunning Fist and Improved Critical to be put back on the list. Just a thought.
Does the project team envision more 6th level prerequisite feats that allow characters access to higher level class abilities?
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